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Al_Lee

@Al_Lee

Joined September 29th, 2026

  • 10Devlogs
  • 2Projects
  • 2Ships
  • 37Votes
Just a game dev that wants to bring joy to everyone and apple products to himself :D
Ship

I made a Doodle Jump, and Rise inspired game, about a crow jumping on clouds and shooting obstacles to protect his daughter’s balloon from popping. I found RigidBody2D’s in Godot very challenging, as they had different ways to move than character and area2d’s. I had to rely on Ai to learn and make the code for that part, but once I got 1 rigid body done, most of them I did myself after learning from Ai. I’m proud of stepping out of my comfort zone, and making a unique game instead of a generic platformer. For people testing my project, PLEASE read the controls, and know that the game takes a few attempts to beat.

  • 5 devlogs
  • 27h
Try project → See source code →
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5h 34m 57s logged

Final Game Done
I did a lot I think, mostly bug fixing. I made the player have more health, added music, and sound effects.

The Yap:

  • I spent a lot of time testing the game on web, because I KEPT FORGETTING TO DO THAT ONE THING. Also for some reason, the particles for player shoot and bomb explosion were being green in the web version, so my fix to this was to make there be NO hue variation. Hue Variation is how much the colour of the particle can vary from the set colour.

  • Also the bird enemies rotation was messsed up, so I had to do some flip_v and flip_h to fix that

  • Also, my friend said the game was TOO HARD, so I made the balloon have some more health. That wasn’t the move, cuz now you could beat the game WITHOUT EVEN SHOOTING…. Anyway I ended up only adding 10 more health instead of the intial 30.

  • Also I added some Hit and Shoot sound effects from JSFXR, which sounds really good, but I dont really know if it is too loud or too soft.

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4h 3m 54s logged

Finished the story and like all the art

Quick Summary

  • Made story slides
  • Made title screen
  • Made a bunch of art for my game
  • Adjusted difficulty

THE YAP:
That art took me like most of the day, even though it says it only took me 4 hours. This is because I have no idea how to connect Hackatime to Scratch, which is what I use for my art (pls tell me if you know). I know that scratch is a pretty bad art editor, but I have no idea how to use other engines. A downside of this is that when I import my SVG’s (the file type that scratch uses for Vector mode art), I need to increase the scale of it in the import tab. I neeed to to this for EVERY SINGLE PIECE OF ART I MAKE!!!! Also every time I update art, I need to do it again. Also Scratch’s built in Text doesnt show on Godot for some reason, so I need to A) go to google drawings and type my text in a text box, B) import it as an SVG file C) load it into scratch, and D) if the formatting doesnt work, repeat the process

The art isnt the only tiring thing, as I need to make timers for each of my dialogue tell it when to run, because for some reason, I decided to VOICE ACT it… For example, for my first line of text “there was once a happy family of crows, free of troubles and doubts” (i think its something like that) I need to make a timer, attach it to my Sprite2D (it contains the slide art), and set a timer for when to run. I need to do this process for every single piece of dialogue, and I have like 10. It sounds pretty horrible too, but I’ll probably add a toggle for it cuz I spent so long on it.

The menu also went through a iteration, cuz at first, I was gonna put a play button on my balloon, and I was gonna make the balloon fly away when clicked. I soon realized (after making it) that it looks ugly so I opted for a space bar approach instead

In the next devlog, I’ll make a win screen and death screen, as well as that toggle for story and a skip for the story.

Anyways, cya in the next one :D

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1h 52m 26s logged

Woops

Well, I finished up the main game, although I might need to add more difficulty lol
I just need to add:
-Main Menu
-Art
-Story
-Music
In other words, I have like 10 more hours worth of coding left to do

More Yap:
I tried to make a balance scale with a bunch of obstacles on top, So I attached this long thin RigidBody2D to a StaticBody2D with a Pin Joint, but only after I added it, I realized that For the balance to work, it needs to be in the middle of the balloons path… And it cant move… Thats basically just a instakill machine, so I scrapped the idea.
I also added a lot of Linear Drag to the Obstacles at (37 seconds) so that it wouldnt be as easy. Now, you need to hit the middle of the obstacles for it to be cleared, otherwise the balloon gets COOKED

I might also need a way of getting ammo, as its too OP just to spam bullets.

Oh yeah, and the attack at 18 seconds is unavoidable right now, so I will probably make the attack slower or make the attack spawn at slower intervals, or maybe both lol.

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6h 1m 20s logged

OOps!
Made the player a Crow, and made art for him
Made some cloud art for the platforms
Made some balloon art
Also, Balloons take damage now
In addition, I added a new “bomb” attack
Oh yeah I added a progress bar for how high up you are, and a health bar for the Balloons

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9h 33m 14s logged

New Game called “oops”
The story is about this crow girl who accidently lets go of her helium balloon, so you. as the dad, have jump on the clouds, and shoot off any obstacles that could pop it.

I haven’t made any art so its all made out of the godot icon lol, but the premise of the game is basically “do doodle jump while protecting your balloon. I spent a lot of time getting the idea down, but I think it is pretty good :)

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Ship

I made a game where you play as a brave buku, and your job is to shoot down the ship and the beans while dodging attacks. I found challenging learning godot’s scripting, since this is my first game on a actual game engine (scratch doesnt count). I am really proud of how my game came together, it looks so polished for my first game. Others should read the controls in the README or Itch.io page and be aware that it takes a few attempts to beat the boss

  • 5 devlogs
  • 22h
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  • 403 Stardust
Try project → See source code →
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2h 35m 43s logged

The Bukan War is offically DONE :)

  • I’ve made it possible to skip the story
  • I added extra polish, to the win screen, and got rid of some exploits
  • Made the game more fun by adjusting difficulty

The YAP:

  • To detect the story skip thing, I just whipped up a simple script that, when space bar is pressed, makes a clone of the transition and swaps scenes.

  • There was an exploit (thanks @Ethen for finding it), that if you go behind the boss, you can just avoid the attacks and just win. I patched this by putting a Staticbody2D, so that it blocks the player from going behind the boss.

  • Also, for the difficulty, I made the player AND the boss have more health, and made it that you can HEAL heath when you shoot Beans and your health bar is full. The extra health is a GENIUS, 100IQ effort to get players to play my game longer while also making it a bit easier with those struggling with the game (like me).

  • OH yeah, to the win screen, I just added rainbow coloured particles coming out from the bottom middle of the screen. I just made the colour curve light red, and made the hue variation as MAXED as possible for rainbow colour :)

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9h 35m 34s logged

IM DONEEEEEEEEE

A bit more playtesting and polishing, and I’ll be done
What I’ve Done

  • Made a text-to-bullet function for a boss attack. This took SOOOOO long, probably the most technical thing the project. To simplify a lot, its a 5x5 bitmap code shot out with a function to create text
  • Made a shockwave attack. It shoots in a semi circle pattern with some gaps in it
  • Made a bunch of art
  • Added voicelines done by family, which was sped up for less cracking and cuz the voice seemed a but weird
  • Fixed a bunch of bugs
  • Made menu, and made buttons whiter when hovered and darker when clicked
    Made ded and win screen
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4h 19m 10s logged

I got a bit done :)

Today I managed to add 2/5 boss attacks as well as soundtrack (from pixabay) and some SFX from JSFXR (they really are the best SFX website lol)
What I have left:

  • Make 3 more boss attacks
  • Not get cooked up by the boss in my own game
  • Do voice lines for dramatic story
  • Fix 50 trillion bugs
  • Make some actual art for the bullets
  • Make a Main Menu

Since I dont know a lot of Godot coding, my progress is a bit slow, but at least I get more hours in lol :D

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4h 16m 21s logged

2nd Devlog of Bukus vs Beans

  • I added a ship that the player has to shoot at, I added randomly moving “drunk” beans, so that the player can shoot for ammo/energy for their gun. The beans just pick a direction and move in a direction for some time, and they keep doing that

I also added shoot particles and background particles which, I think, looks quite nice :) It look like quite a while getting hang of the particle system, but I can now confidently use it :)

Shoutout to @hedgehog81 for helping me with the particles and other stuff

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1h 4m 28s logged

I’m making a boss game, where the Bukus have to shoot down the Bean’s ship.

The lore: The beans and bukus have been fighting for 10 years now, and both sides are tired of it. A buku buku called “Bukuysses” comes up with a genius idea. They get a statue, for the Beanthena, and they choose one strong buku buku to go inside it. They leave it floating in space, and the Beans protector ship ( which is a bean pod), collect the statue :) The warriors inside the ship get drunk celebrating and go back to they planet, and the brave warrior comes out, of the spaceship and starts shooting at the spaceship. the problem is, he forgot to bring the correct gun, so he has to use Bean Energy, which you get by killing the beans. The beans bounce around the screen randomly because they are drunk and they get vaporized into energy in 1 shot. The ship has this “defence mechanism”, that acts as the boss fight (I got inspired by The Odyssey plz dont sue me)

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