I added a new ice cave area, with breakable ice blocks and falling icicles.
I added a new ice cave area, with breakable ice blocks and falling icicles.
Added some lights with shadows for the moon, the ufo, and the ufos beam. I think it really adds a whole new visual element to the game!
I made the dairy containers rotatable, so you can pick between whole, almond, or oat.
It got down to the wire at the end of the jam, but i was able to get it all done! Ill try and list everything i made in the almost 12 hours here, from memory:
I’m definitely going to be adding more to this game and fixing all the stuff that is slightly annoying (layering of the text).
Ok so sorry for the lack of devlogs, I was kinda rushing to get things in, with the limited time of the game jam and all. But heres a list of everything i can remember adding:
Made the base mechanic of the game!
I made the basic card placing setup and mechanics using state machines for the cards. The codes a little messy, but its for a game jam, so shhhh. Also all the assets are temporary
I added a tutorial with simple keys to hint to the player what to do. I also added a minimap that gets uncovered as you walk around the map, and a speedrun timer in the corner. All of these features were from community feedback, and I thank everyone who played my game and gave me good feedback!
finished the towers area, and created gem shards at the end of both areas to collect. Also added some smaller, nice things like:
I added checkpoints that can be activated with the UFO across the map
Finished the whole rocky mountain section! I have yet to add checkpoints and the reward at the end, but the easier of the parkour is finished. One down, three to go!
Designed a rocky mountain section, with spikes that send you to spawn.
kinda perfected the movement, made a bigger map/playground, and made a magnet for some interesting parkour
Created the base mechanics: throwing the ufo and making it create a tractor beam where it lands
Added arrows to switch between screen on the 2d side, and a countertop and simple movement and viewing controls on the 3d side.
Added a notebook to record customers’ orders and updated the cursor.
I added a scoring system to see how good you did based on what the requested drink was