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Friz-BUFO

  • 7 Devlogs
  • 15 Total hours

A platformer where you use a ufo as a frisbee and its tractor beam to platform.

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2h 17m 23s logged

I added a tutorial with simple keys to hint to the player what to do. I also added a minimap that gets uncovered as you walk around the map, and a speedrun timer in the corner. All of these features were from community feedback, and I thank everyone who played my game and gave me good feedback!

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Ship #1

I made a demo for a game. It's a platformer where you use a UFO as a frisbee and its tractor beam to help with jumps.

I based the main mechanic off of Minecraft's water bucket, and I want to expand it and the game to feature more areas and more uses of BUFO's (that's what the UFO is named) tractor beam.

You can play it in the web, so go ahead and play it! You do need a keyboard and mouse, though. I encourage you to collect both gem fragments and let me know of what you think of the game in the comments.

So, about making it...

The core mechanic of the UFO is supported by using states for whether it was held, flying, floating, or returning. This was my first time using states like this, and it turned out super neat and worked well.

I also spent a lot of time designing the areas, which are sort of levels, and basing them around a main mechanic which gets harder over time. I tried to use the Super Mario technique of introducing it in an easy environment and then ramping up the difficulty.

Overall, it was a super fun game to make and mechanic to work with, and I'm definitely going to be expanding on this. And if you read all this, thanks for reading!

I also challenged myself to use a somewhat limited pallet, which got a little expanded but stayed right below 10 colors, if you include black and white.

  • 6 devlogs
  • 13h
  • 11.58x multiplier
  • 147 Stardust
Try project → See source code →
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4h 6m 23s logged

finished the towers area, and created gem shards at the end of both areas to collect. Also added some smaller, nice things like:

  • parralax stars in the background
  • coyote time and jump buffering
  • correct overlapping with player and ufo sprites
  • removed the cursor since it was confusing
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45m 25s logged

Finished the whole rocky mountain section! I have yet to add checkpoints and the reward at the end, but the easier of the parkour is finished. One down, three to go!

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