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Death Clock

  • 3 Devlogs
  • 7 Total hours

A game for the 2026 GMTK Game Jam

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4h 56m 47s logged

Ok so sorry for the lack of devlogs, I was kinda rushing to get things in, with the limited time of the game jam and all. But heres a list of everything i can remember adding:

  • Animations for cards being picked up, placed, played, and more
  • day calendar which tells you which days have deadlines
  • quota and deadline display which tells you how much and by when you have to have
  • shop which restocks every deadline
  • fixed a whole lot of bugs with cards interacting with each other
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1h 31m 51s logged

Made the base mechanic of the game!

  • When you click the button, the hand spins around
  • when the hand hits a card, it activates, and each card does something different:
    -add hour - adds the hour of the slot its on to min
    -free time - adds the amount of free spaces to min
    -anticipation - disables the next 2 hours and doubles the effect of the third
    -rewind - brings the hand back, making it trigger the previous card again
  • each card has a multiplier, indicated by its color, which multiplies its effect (purple 0x, white 1x, gold 2x)
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47m 51s logged

I made the basic card placing setup and mechanics using state machines for the cards. The codes a little messy, but its for a game jam, so shhhh. Also all the assets are temporary

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