This time i almost 3x optimized block generation system
This time i almost 3x optimized block generation system
Day 7
My project had become messy,buggy and poorly optimized but i did learned a lot. I had new ideas for improving performance and adding some really cool features.
so i decided to start from scratch again.
for the next 7 days, iam going to try building minecraft clone again better,cleaner and more optimized this time.if i can’t finish it, i’ll delete the project completely.
Day 6
I made chunk loading system with simple multithreading.
Day 5
today,i added textures and optimized block face generating system.
Day 4
today, i work on world cpp/h and creating multiple chunk in heap
Day 3
finally i made a chunk of blocks!
oh my gosh i faced so many memory allocation problem when i was making it
Day 2
I made a block!
today, i made quad rendering system and vertex color system (lighting)
Day 1
I learned basics of C++ and i made a triangle!
I made terrain generation and nice transparent water
Today, I made block generation and chunk load/unload system.
today, i work on player model and player skin system. i made skin graber system in unity with using minotar api that provide me official minecraft user skins.
I work on procedural terrain generation and improving my block culling system
I made my own simple procedural tree generation
today, i work on block mesh generation and chunk
my first devlog. i made a simple player movement system like minecraft.