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MarchingCubes (unity3d)

  • 3 Devlogs
  • 18 Total hours

I am making a simple cpu based fast marching cube algorithm for unity3d

Ship #1 Pending review

Finally, I made a cpu based simple marching cube algorithm especially for generating complex procedural terrain. during this project i faced so many mesh generation and cube config indexing problem even i almost gave up. However,i eventually got a really nice Stanford marching cube algorithm.
After 30 hours of hard work i finally built it myself! I am really proud of my selft.
Credits:
Sebastian lague: https://www.youtube.com/watch?v=M3iI2l0ltbE
Graphics Stanford Edu:
https://graphics.stanford.edu/~mdfisher/MarchingCubes.html
NVIDIA:https://developer.nvidia.com/gpugems/gpugems3/part-i-geometry/chapter-1-generating-complex-procedural-terrains-using-gpu
b3agz:https://www.youtube.com/watch?v=dTdn3CC64sc&t=1368s
Unity 2022.3

  • 3 devlogs
  • 18h
Try project → See source code →

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