Hello! I made a physics simulator for oscillating systems, called Harmonique. Some challenging aspects were keeping the physics mathematically exact without external engines o. Some examples are integrating heat dissipation directly into the RK4 solver so total energy stayed flat, preserving phase continuity during live frequency sweeps, and deriving the nonlinear cubic buoyancy forces for a partially submerged sphere. I’m most proud that it’s completely zero-dependency (pure vanilla JS, HTML5 Canvas, and procedural Web Audio), runs at a crisp 60 FPS, and captures real analytical mechanics like exact degenerate critical damping and live adiabatic scaling. Enough with these technical things, if you want to know something about the project, please read the READme (probably thats why its called a readme lmao). I introduced a few key commands to pause or toggle the audio (oh yeah I forgot to mention it, I really like the desmos audio graphs and I decided to add the idea here too, you can check it out, I’m also really proud of it :). Thank you for reading. Byee!
- 2 devlogs
- 5h
. Its kinda my last Stardance project so love you all for following me and my projects and uhh… see you in other hackathons :). Byee!

