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sri2arul

@sri2arul

Joined May 31st, 2026

  • 7Devlogs
  • 1Projects
  • 1Ships
  • 15Votes
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1h 10m 41s logged

okay so updated the readme after i shipped like a week ago and today i just created the basis for my world two and spent like two hours making the map on blender(theme anartic base (forgot to press record so here i am ahhh)) not finished tho and lotto bugs but tomm il fix so yay

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My game is High Roller. High Roller is a game inspired by Drive Mad Aesthetics and those flipping games. You launch a six-sided dice off of a platform and try to land it as PERFECT as possible. The most challenging part for me was to start back on it after making it earlier for HCTG. I'm proud of the work and time I've put in and how I'm still dedicated to my project.

  • 6 devlogs
  • 6h
  • 2.95x multiplier
  • 18 Stardust
Try project → See source code →
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55m 15s logged

fixed spec goals liek a lot (made diff ones bc the earler models were ehh and implemented them onto the ui)so yay prob gonna ship v1 now before i make the 75 lvls and art for everything (i hope) but yayay

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19m 38s logged

faa so im doing this jst to get to 5 hrs this week so rn what i did in this spare time is i started and locked in the special goals functions and got them to work but its jst code so the user has no idea how to get them and what they are so ill work on that next and TODO:

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1h 16m 46s logged

so today i overhauled best scores by first allowing them to load without overloading them in winscr so they popped up after i finished a level and then i made a bar at the bottom of the level that lets u look at your high score for each level and i left that there but i thought of a better way to show best score so i made it so when u hover over the button it shows your best and then wait half a sec before closing then to make it to an hour i added also the bsgds to that so that when u complete a point goal it shows up as complete and yea sooooo TODO ( not on the thing agaiinnnnn :0 )and a horrible crooping job pic :))))

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1h 3m 36s logged

okay today i first fixed a bug abt only having coinlbl (the thing that shows coins) on level select and not on the levels too so i added a global ui and made an entire new coin label that i added a png to for like coin and allat and then i fixed up a problem with the bsgds and because i do an hour at least a day i jst whipped up pngs for each of the bsgds so that they show when you havent completed them it shows the coin but when you did complete them they dissapear and give you coins (for bsgd, b=5,s=10,g=15, and d=20) and yea and so TODO(pluh none of this was on the todo), the pic of it working before today (for ysterday),and then today w/h the new stuff all in one pic

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1h 17m 1s logged

devlog 2- so yea started on points and got them connected and persistant so i moved to creating b/s/g/d goals that connected to coins and greyed out when finished and that worked out too! and so TODO and pic of the bronze/silver/gold/diamond function working

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