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High Roller

  • 5 Devlogs
  • 5 Total hours

High Roller (I will get a better name as there are 40 other High Rollers) is a game inspired by Drive Mad and Backflip Adventure. You launch a six-sided dice off of a platform and try to land it as PERFECT as possible (like a bottle flip!). The game will take place (only one map so far) in different maps where each five levels are on each map. Each map is connected, as in the version i made, it takes place in a city and the levels move higher and higher as you progress through the map.

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19m 38s logged

faa so im doing this jst to get to 5 hrs this week so rn what i did in this spare time is i started and locked in the special goals functions and got them to work but its jst code so the user has no idea how to get them and what they are so ill work on that next and TODO:

faa so im doing this jst to get to 5 hrs this week so rn what i did in this spare time is i started and locked in the special goals functions and got them to work but its jst code so the user has no idea how to get them and what they are so ill work on that next and TODO:

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1h 16m 46s logged

so today i overhauled best scores by first allowing them to load without overloading them in winscr so they popped up after i finished a level and then i made a bar at the bottom of the level that lets u look at your high score for each level and i left that there but i thought of a better way to show best score so i made it so when u hover over the button it shows your best and then wait half a sec before closing then to make it to an hour i added also the bsgds to that so that when u complete a point goal it shows up as complete and yea sooooo TODO ( not on the thing agaiinnnnn :0 )and a horrible crooping job pic :))))

so today i overhauled best scores by first allowing them to load without overloading them in winscr so they popped up after i finished a level and then i made a bar at the bottom of the level that lets u look at your high score for each level and i left that there but i thought of a better way to show best score so i made it so when u hover over the button it shows your best and then wait half a sec before closing then to make it to an hour i added also the bsgds to that so that when u complete a point goal it shows up as complete and yea sooooo TODO ( not on the thing agaiinnnnn :0 )and a horrible crooping job pic :))))

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1h 3m 36s logged

okay today i first fixed a bug abt only having coinlbl (the thing that shows coins) on level select and not on the levels too so i added a global ui and made an entire new coin label that i added a png to for like coin and allat and then i fixed up a problem with the bsgds and because i do an hour at least a day i jst whipped up pngs for each of the bsgds so that they show when you havent completed them it shows the coin but when you did complete them they dissapear and give you coins (for bsgd, b=5,s=10,g=15, and d=20) and yea and so TODO(pluh none of this was on the todo), the pic of it working before today (for ysterday),and then today w/h the new stuff all in one pic

okay today i first fixed a bug abt only having coinlbl (the thing that shows coins) on level select and not on the levels too so i added a global ui and made an entire new coin label that i added a png to for like coin and allat and then i fixed up a problem with the bsgds and because i do an hour at least a day i jst whipped up pngs for each of the bsgds so that they show when you havent completed them it shows the coin but when you did complete them they dissapear and give you coins (for bsgd, b=5,s=10,g=15, and d=20) and yea and so TODO(pluh none of this was on the todo), the pic of it working before today (for ysterday),and then today w/h the new stuff all in one pic

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1h 17m 1s logged

devlog 2- so yea started on points and got them connected and persistant so i moved to creating b/s/g/d goals that connected to coins and greyed out when finished and that worked out too! and so TODO and pic of the bronze/silver/gold/diamond function working

devlog 2- so yea started on points and got them connected and persistant so i moved to creating b/s/g/d goals that connected to coins and greyed out when finished and that worked out too! and so TODO and pic of the bronze/silver/gold/diamond function working

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1h 11m 3s logged

so yea starting on ts again after hctg so jst started by fixing bugs in settings and adding musica and yeah so TODO:

so yea starting on ts again after hctg so jst started by fixing bugs in settings and adding musica and yeah so TODO:

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