ok so im done! basically what i did throughout this time is i first polished the look (as best i could :⦚) added lore (basically my doings because why not) levels went from 5 to 10 of them :) level select isnt that ahh now, like theres a tween in beTWEEN then (get it) uh yea buttons look better, and fonts are good now 
okay this was a long one and it was mainly fixing up my code, my spawnpoint stopped working again after a tweak to map, you can land on all 4 sides now (bug), levels slide thru properly, fixed spec level achievments, and now the only thing is to make ui, 3d assets and ux and then done (or if i wanna add a shop) ((and that other thing)) and ive had problems with godot super waka waka aii aii so there that picture 
(i forgor bout devving) okay so what i did is that i made the new map and polished it to my ability and after that i set up the levels for each by creating level platforms, copying them on each level 6-10, added the map to each one, and then setting and rotating and yeah putting them in the place they need to be - going to a random ahh cabin this weekend so hoping that i can keep that sticky streak
okay so updated the readme after i shipped like a week ago and today i just created the basis for my world two and spent like two hours making the map on blender(theme anartic base (forgot to press record so here i am ahhh)) not finished tho and lotto bugs but tomm il fix so yay
fixed spec goals liek a lot (made diff ones bc the earler models were ehh and implemented them onto the ui)so yay prob gonna ship v1 now before i make the 75 lvls and art for everything (i hope) but yayay
faa so im doing this jst to get to 5 hrs this week so rn what i did in this spare time is i started and locked in the special goals functions and got them to work but its jst code so the user has no idea how to get them and what they are so ill work on that next and TODO:
so today i overhauled best scores by first allowing them to load without overloading them in winscr so they popped up after i finished a level and then i made a bar at the bottom of the level that lets u look at your high score for each level and i left that there but i thought of a better way to show best score so i made it so when u hover over the button it shows your best and then wait half a sec before closing then to make it to an hour i added also the bsgds to that so that when u complete a point goal it shows up as complete and yea sooooo TODO ( not on the thing agaiinnnnn :0 )and a horrible crooping job pic :))))
okay today i first fixed a bug abt only having coinlbl (the thing that shows coins) on level select and not on the levels too so i added a global ui and made an entire new coin label that i added a png to for like coin and allat and then i fixed up a problem with the bsgds and because i do an hour at least a day i jst whipped up pngs for each of the bsgds so that they show when you havent completed them it shows the coin but when you did complete them they dissapear and give you coins (for bsgd, b=5,s=10,g=15, and d=20) and yea and so TODO(pluh none of this was on the todo), the pic of it working before today (for ysterday),and then today w/h the new stuff all in one pic
devlog 2- so yea started on points and got them connected and persistant so i moved to creating b/s/g/d goals that connected to coins and greyed out when finished and that worked out too! and so TODO and pic of the bronze/silver/gold/diamond function working
so yea starting on ts again after hctg so jst started by fixing bugs in settings and adding musica and yeah so TODO: