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leila

@leila

Joined June 1st, 2026

  • 7Devlogs
  • 4Projects
  • 1Ships
  • 15Votes
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20m 26s logged

7/22 - not much we can do about it

much of today was spent moping about how everything would be arriving tonight (and of course the belts are arriving tomorrow night, one of the parts that is literally necessary to drive the thing at all). so much of today was spent just trying to design, cad, and otherwise figure out details for the legs before we actually had the components necessary to make them. i spent some time with one of my teammates figuring out where specifically the springs for the legs are gonna go, and he made a quick 3d printed rod-end that’ll hold in the shaft that acts as the spring dowel. we also planned out where we could put the legs’ pivot point on the chassis and just generally planned every element of assembly that we could. this also involved figuring out last second that i had no idea how we were gonna mount the springs and chassis on the leg at all and that my teammates didn’t know too much either, but its cool we figured it out and started the print by the end of the day 👍

attached: us figuring out where we’re gonna mount both the leg and the spring on the chassis and me drawing the top view of all the drive train stuff going on inside the leg (ignore my horrible handwriting its the board i swear)

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1h 52m 57s logged

7/21 - EVERYTHING GOT DELAYED

VERY BAD NEWS: every single thing we needed to order for the drive train and suspension got delayed by a day 😭
anyways completely unrelated but the second competition is being moved to thursday, cause we cant drive through the course with literally 0 suspension
the first 2 hours of today was spent rushing out an onshape sketch to get our metal legs cut by Lucas cause he (reasonably enough) wanted the drawing by 11 before he left the shop. i had to remember how to do drawings, with a lottt of help from carlos. unfortunately, i forgot the holes for the spring on the top so we’ll have to figure that eventually. i also forgot to put holes that would make screwing in the motor remotely possible but lucas the GOAT put those in for us. could not appreciate it more
we might be lowk cooked now, cause the bearings say they’re gonna arrive thursday night so we may not even have the robot driving again until next week 😭😭
that being said we ball‼️

also ill be posting a devlog every weekday now cause i need to journal every day anyways
attached below are 2 of the legs we got cut with the motors on them

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28m logged

OK SO it turns out i had two bugs that went unnoticed

apparently, the windows version was writing the stub in a way that the linux shell couldnt read because for some STUPID reason, windows’ version of printf interperets ‘\n’ as \n\r
which of course sh couldn’t properly interpret so the windows version of the pelf tool just didnt work
luckily if you tell printf the file is binary then it wont mess it up

secondly, i was overwriting the output file without clearing it first so there was arbitrary data at the end of it when i was testing the windows bug
since the stub operates off of a tail command that extracts the last N bytes of the file to use as the linux program, if the file has extra data at the end than the program wont be cut out properly and thus cant run, even though sometimes it was only 14 bytes off
luckily i just fixed that by specifying that the file needs to be truncated to zero bytes upon opening

and with that the two bugs are done! everything should (hopefully) be working now
see below: me desperately recompiling the windows version as i have the output open in a hex editor

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22m 19s logged

so uhh the only change i made is that the readme now specifies that you need write perms in the current directory and that took like a month or two :3

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1h 44m 33s logged

so i may have forgotten to make a project when we started this a week ago

but! the motors and camera are all connected successfully to the pi and it has a gh repo set up with a Codex’d ball/cone detector that automatically drives the motors (or manually with a usb xbox controller clone). all we need now is for the sheet metal chassis we designed friday to arrive and the bidirectional ESCs we ordered to replace the small and kinda inconsistent generic ESCs we have now

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Ship

I made a CLI utility / file format that combines a Windows .exe and a Linux ELF into a single file that runs natively on both systems! Trudging through the Windows documentation and figuring out weird shell redirections shenanigans was kinda grueling, but I'm really proud of the approach I took and my <56 character script stub!

  • 2 devlogs
  • 5h
  • 3.60x multiplier
  • 16 Stardust
Try project → See source code →
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18m logged

Finished up the README, compiled with optimizations, and uploaded the GitHub release so it’s now ready for shipping!

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4h 15m 50s logged

I accidentally coded until 3AM and did the whole project…

But it works! I need to test it some more and flesh out the README, but otherwise it’s mostly done! Still can’t believe I managed to fit that shell script under 60 bytes…

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