stardance has been extended another month! the new deadline is october 31 :)

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shadergame

  • 1 Devlogs
  • 10 Total hours

A horror game with all state, logic, and rendering contained within a single fragment shader.

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10h 19m 45s logged

so i may have mega super locked in and done 8 hours in two days but its supah dupah cool now!! i did everything from getting the raylib framework up and running (with a bit of claude to do RL backend stuff), to writing and reading information from specific pixels to getting a consistent map position and view rotation, and of course doing all the rendering! (which i wrote by myself without desmos :33: ) below is how the game looks so far, which is VERY dark and pretty reliant on visual continuity to make actual sense, as well as what it would look like without the LiDAR effect

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