DEVLOG #004 - PLATFORMER MINIGAME MECHANICS
Good day everyobdy!
Platformer Minigame
Since the last devlog I coded the platformer minigame.
I actually attempted to code it 3 times.
These were how my attempts went like:
- It didn’t even work.
- The platform positioning was very bad. Most of the time it led to getting stuck.
- Best overall.The player can still get stuck, but it is way lower than to other attempts. I will use this for the minigame. Maybe I can play with the code little bit.
I wanted to delete the platforms underneath to get rid of the unnecessary FPS loss. So I coded that. On top of that I made the ‘death_zone’, the zone you fall into when you fall from one of the platforms and lose, move when the player goes up. This makes the fall take much shorter and make the game way faster to replay.
Platforms types for the minigame
Before I start knoe that I currently use Godot’s own sprites for the platform but I will change that in the very near future.
If you ever played something like Doodle Jump, you must know that there aren’t only 1 type of platform. There are like 3 types of it most of the time. Normal, breaking and 1 that makes you jump.
I already made the normal platform. And I plan to make a few more to make it more interesting and to make it on the same tracks as the other minigames that are this.
I want to make platforms with these features:
1. A platform that breakes.
2. A platform that it freezed and makes the player
slide on it
3. A platform that makes the player jump higher.
I will try to implement these until the next devlog.
Other than that I have to make the assets for the minigame, I have to code the point system and some other little things.
I probably am going to make devlog about this minigame again, after that I am going to start th e other minigames.
Hope you had a good time reading this.
İyi Günler! Bye!