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Too Much Time In Arcade

  • 4 Devlogs
  • 28 Total hours

A WarioWare styled game that takes a place in an arcade!

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10h 11m 45s logged

DEVLOG #004 - PLATFORMER MINIGAME MECHANICS


Good day everyobdy!


Platformer Minigame


Since the last devlog I coded the platformer minigame.

I actually attempted to code it 3 times.
These were how my attempts went like:

  1. It didn’t even work.
  2. The platform positioning was very bad. Most of the time it led to getting stuck.
  3. Best overall.The player can still get stuck, but it is way lower than to other attempts. I will use this for the minigame. Maybe I can play with the code little bit.

I wanted to delete the platforms underneath to get rid of the unnecessary FPS loss. So I coded that. On top of that I made the ‘death_zone’, the zone you fall into when you fall from one of the platforms and lose, move when the player goes up. This makes the fall take much shorter and make the game way faster to replay.

Platforms types for the minigame

Before I start knoe that I currently use Godot’s own sprites for the platform but I will change that in the very near future.

If you ever played something like Doodle Jump, you must know that there aren’t only 1 type of platform. There are like 3 types of it most of the time. Normal, breaking and 1 that makes you jump.

I already made the normal platform. And I plan to make a few more to make it more interesting and to make it on the same tracks as the other minigames that are this.

I want to make platforms with these features:
1. A platform that breakes.
2. A platform that it freezed and makes the player
slide on it
3. A platform that makes the player jump higher.

I will try to implement these until the next devlog.


Other than that I have to make the assets for the minigame, I have to code the point system and some other little things.

I probably am going to make devlog about this minigame again, after that I am going to start th e other minigames.


Hope you had a good time reading this.
İyi Günler! Bye!

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8h 44m 57s logged

DEVLOG #003 - TILESETS, ARCADE CONSOLES & INTERACTIONS

Hi everyone! Hope y’all alright.
I worked on my first tileset and my first interactive objects.


Tilesets


As I said, this was my first tileset. I wanted my game to be seen from a 40~45 degree angle. I wanted it to be look like a bit 3D although it is clearly 2D. I tried to do my best and I think it turned out pretty great.

You can find the tileset in the end of this devlog.


Arcade Consoles


I first tried to make the sprites of these arcade consoles as a tileset to store it as one file. It turned out not so great. I rather use Godots Sprite2D node rather than using the TileMapLayer node. That way tweaking each sprite is a bit easier. But I can still change my mind cause I have an idea that I’ll be working on few days later.

I first designed these sprites as a -I am not sure how to say it- directly front view. I already said that I wanted my art to be at a ~45 degree angle. So adjust the looks of the sprites. That made it a bit better but I am not really satisfied with them yet. I will probably redesign them.


Interactions


When I first started this project I didn’t had any ideas on how to make an interactable object in Godot. After watching some videos on youtube and a lot of trial and errors I manage to make an interactions system that works really good.

The interactions is this:

When you get close to any of the arcade consoles there is a text shown “[E] TO PLAY”, when you click “E” there will be a split second of the black screen on the console lighting up and shownig a screen accordingly to the game you are going to play after that split second you get sent into a new scene where the minigame will be. I didn’t yet coded nor drew the required thing for the screen lighting up but I will make them later.

I think that these kinds of small things will be an important aspect of the gameplay feel.


These are all of the things I have done until today. After these done I will start on making the first 2 minigames and finishing the menus.
Hope you had a good time reading this,
Görüşmek üzere! See ya later!

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7h 39m 47s logged

DEVLOG #002 - CHARACTER DESIGN


I designed my first character !!

I made the walking animation and the code for walking + sprinting.


A thing I want this game to have is changeable skins. (e.g., different hair types, different shirt colors, different types of caps and more…) This made the code a lot more complicated. I also need to draw the sprites for all of these.

I probably won’t make these feature until I ship this project for the WarioWare 1 mission.


Minigame Ideas

As you probably know this is a WarioWare game. Basically that means that there are a lot of minigames in it. And I wanted to make a list of the minigames I want to make to keep it as a note and show to you.

List of Minigame Ideas:

-Tetris
-Chrome dino
-Platformer
-Frogger
-Pong
-Puzzle (This might be a little too big for a “mini”game)

These are my ideas for now but I want to add more. I want at least 12


With this much minigames and things to do I probably have to make a save system and a scoreboard system. I’ll think about it more in the future.


This is it for now!
Thanks for reading :)
Görüşürüz! See ya later!

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56m 59s logged

DEVLOG #001 - New Project


Hi everybody!!

I was working on other hardware projects for a few weeks and I couldn’t seperate my time for stardance.


This is my new project: “I am not sure about what to name it”.

It is a game where you have to complete minigames and get to a certain score. With that score you can buy things from the shop. Like plushies, merch and other minigames. Your goal is to finish all of the minigames.

I originally planned it to be about waiting and doing the minigames while you were bored of waiting. Thats why I named it “Waiting Room”. After some more thinkering I want to make it an arcade game. I thought that the arcade theme would fit the minigames and points thing. And the shop could be the point store.


Right now I started to code the main things in Godot like the starting screen, character movements and some other stuff.

Also my experience is very little with Godot so I will learn a lot of stuff with this project

I plan to do the sprites for the main character next. It would probably easier to test the charactes with its sprites and animations.


If you have any ideas for the name of the game, please write them in the comment section of this post. (I’m not really sure if it’s called that)

Also I know that this post is very bad written and scrambled but that my bad. I will try to get it to be better :)


Here is some photos of what I did:

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