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vin

@vin

Joined June 1st, 2026

  • 6Devlogs
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Alright at java and currently learning GDscript
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12h 36m 6s logged

#DevLog 4
There are a few new additions and tweaks that I have made to the game, I added a new enemy as well as revamped a old attack

  • I am finally putting the game loop together, it is going to be a wave game, each wave new enemies are spawned and they get more difficult. And am planning to add a leveling system so when the player gets a good combo streak, that much experience is rewarded. Each time the player levels up a new move for their spirits are unlocked.

  • The new enemy: Goblin archer
    The goblin archer is a ranged unit that attacks under the protection of the thief goblins. (I am still working on the shooting spritesheet so it has the same animation as the thief’s ‘slash’ in the video) While having less health and speed than the thief goblin, it is able to catch you off guard if you are not paying attention to it.

  • Attack glowup
    The wind blade attack from the Nature spirit looked lackluster so I made it bigger and more wind-like I guess.

That is basically all besides a few tweaks here and there, as a mentioned I will be working towards a leveling system towards the next update and possibly adding new attacks.

Thank you for reading my devlog! :)))))

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10h 58m 5s logged

DevLog 3

There are a lot more changes small and big I made for this devlog including a new enemy as well as revamps for both the player’s sprite sheets and the Bear spirit’s swipe ability.

  • New enemy - Goblin Thief
    This new enemy, while having a smaller hit-box than the player, the Goblin is also faster but doesn’t have much health. The Goblin only has one attack for now, which is it’s slash.

  • New Spirit
    A new spirit called the ‘Nature spirit’ has been added, with two abilities for now which are a gust to pull the enemy in and a Wind blade to attack. The gust, while doing only a small bit of damage is very useful for extending a combo, and the Wind blade is for the player to keep distance between the enemy and the player.

  • Small note about the bear spirit’s swipe
    The swipe is now remade and actually looks like a swipe and not a blob.👍

  • New player look and dash ability
    The player was remade and given a new haircut (because the past one was terrible) and a smoother walking animation. The player was also given the ability to dash, having a few moments of invincibility. The player is given two dashes that recover over time.

  • Stunning a entity
    enemies (and the player) can now be stunned. After taking a hit, the entity who received it will be stunned for half a second, after it takes more than 3 hits, it will be stunned until it touches the ground and waits two seconds

That is all the stuff I added so far, next update I will likely add more Gui to display cooldowns on moves as well as dashes. I will also likely add a new enemy that keeps its distance while attacking the player.

Thank you for reading my Devlog!
(ps I fixed the gifs from the last devlog because they didn’t work for some reason)

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12h 7m 22s logged

Devlog 2

There have been a few changes Ive made in the past week
One major change is that there is another attack for the bear. The attack is a slam that takes a lot of time to ready but has a large hit-box and high knockback. I have also added attacking to the dummy, as well as projectiles. I apologize if this devlog was a bit too little, I was going crazy trying to figure out how to implement the enemy attacking without trying to use guides on Youtube.

For the next devlog, I plan on remaking the existing bear swipe and adding another spirit along with an new enemy and better player animations.

Thank you for reading my devlog!

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