#Devlog somethinglike4idkicantremember
So for this version, it was moreover trying to listen to feedback for the last reviews and refining how the game plays.
Making it look better
One of the bigger concerns i saw was the terrible assets in game. To fix this, i just kinda threw in some free kennley assets and now the buildings look better, and they have collision now
- There’s still alot of work to do. I’m gonna add skyboxes and better lighting, but not right now.
Refining Controls
Now, you run faster to make it harder >:) Also, people were asking for “more snappy movement” so i’ve doubled the horiziontal speed!
People also said the jump was too floaty, so i added a way to cancel it by holding crouch.
OPEN WORLD!!!
I’ve started to add in a open world for you to select levels. Its still a major WIP, but the controls are done!
Getting the camera to work was a bit of a pain, but now you can focus and unfocus the game!