When i shipped my project didn’t do so well, so before adding more content, I’m gonna address the issues from the first version.
Alot of the reviews talked about the game looking bad, which honestly is true. I tried making all the assets for the entire game, but honestly they took too long so they look half done. Instead, sadly, i’ve opted to use free assets to get it looking better. This should make it seem a bit more polished and let me focus on the character’s animations.
Secondly, i’ve made the decision make the game an .exe file instead of running in the browser. Alot of the reviews talked about the buildings not having collisions which i kinda explained why in the readme which were caused because i was trying to get it to do well when played on itch. By turning it this way, I won’t have to cut corners to make it preform better. This would make the game less easy to use, but it’s necessary if i was having this many issues in just a single game-mode.
Lastly, alot of the concerns were about the game being too confusing to use and adding a title screen. To fix this, the next build will be held off until i can get those in-game, so i can have an npc tell you how to play. I’ll also remake the level to be shorter, and gradually introduce more obstacles like the spikes someone recommended.
Today i got the new assets in game, and started to remake the level to see how it would look. I’ve attached a photo of it
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