I opted to delay the release by a day to iron out some last minute issues (i kinda fell alseep before i could ship)
i tried modifying the camera angle to to get it to look better, but it turned out i just needed to move the mesh down. Now it now no longer looks like you are levitating of the ground
Also i did some last minute touches to the level layout to make it a bit better. Before there was a really tight segment that i liked, but i realized it might be too hard on the player so i made it easier.
Lastly i made it only render the objects that are within 550 meters from the player (before it was the entire level). This increases performance, and adds in a cool effect where the objects get pulled into existence which i like.
The build will be released right after i post this final devlog.
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