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1h 41m 1s logged

Hey everyone, time for a second devlog to the croissant game!
I got alot of progress done for the game, well not the game as a whole, but for the running mini-game in it. Now that i think of it, i’ve never really explained how that works. Basically the game will jump between a few other smaller game modes (like 3d platformer, running, skateboarding, visual novel) to progress the plot around. Because of this, i need to code a bunch of smaller engines that i can use for those segments.

So to do the running part, i basically coded in the default platformer controls and made it so you always are getting velocity forward. This was honestly the simplest way i could think of getting this to work, and it makes it so i just need to change a small thing to turn it into the platformer controls! All the collision, animations, sounds (well there are no sounds yet, i’m gonna add that into V1.0) will be reusable! Also, i made the level layout modular so i can use it later.

For the assets, i made them in blender, same as the animations. These are still placeholders, so they’re gonna be a bit janky, but it’ll be fixed later. Oh also i got a sun system working!!!

Today I will be releasing the first build of the game. Its still a work in progress, but honestly at this point i need more feedback over anything else. I’m gonna leave a list of things to do for the V1.0 release later after the first ship:

  • Add in sound
  • Get the visual novel engine working so i can explain the plot of the game
  • Remove the placeholder textures
  • Add in a world map
  • Add in a platformer level (shouldn’t be that hard bc of the reasons above)

Other things i’ll add based on the feedback. Excited to release the beta build!

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