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alyah

@alyah

Joined June 1st, 2026

  • 14Devlogs
  • 5Projects
  • 3Ships
  • 33Votes
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1h 2m 50s logged

officially a new tab page! I added manifest.json to override existing google new tab code and added a nice search bar. I also updated the README and added a future plan.

next up is making it look better and more functionable.

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1h 29m 22s logged

completed the guide for Give Your Website a Pulse!
here’s how the website is looking now. i’m going to sketch out a design soon and implement it a rough draft of it for the first ship to complete the mission.

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I made “alyah’s cafe”, my own website/digital portfolio with a cafe-themed aspect and creatives that I thought embodied who I was.

this was my first ever website, and I used building it as a learning opportunity to use human made open source documentation and strive away from AI and vibecoding.

I came across numerous bugs and issues throughout the 16 hours I’ve spent so far, but each has also taught me more and more about the basics of web design (learn from ur mistakes!). for something I started when I barely knew anything, i’ve come so far. I hope to continue developing more sections, adding more interactive details (aquarium coming soon!) and using more advanced javascript.

  • 3 devlogs
  • 8h
  • 6.73x multiplier
  • 54 Stardust
Try project → See source code →
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2h 50m 42s logged

final devlog of v2 before my first official ship :)

i added a few new features and “easter eggs”! the stars around the page are draggable and you can place them anywhere like stickers.
the “welcome to alyah’s cafe” text shows a typing animating when you first enter the website. i’ve also customized the scrollbar and cursors.

also a few major bugfixes:

  • navbar section detection was not working at all and taking you to random places
  • mobile display! everything has been formated @media so those on phones can see all content properly formatted as well
  • theres more trust i forgot tho

superr proud of how this is coming along as I started this with zero webdev experience and wow we’ve come a long way. no vibecoding as well so everything is HUMAN.

everything is accessible at https://alyahli.ca (yay got a domain!) :D

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2h 41m 55s logged

woah it’s been a while! i’ve been working on the formatting of my projects section, as I wanted the cards to be flexible in positioning and be able to stack on top of each other or fit in a row depending on the screen size.

nearly everything is now exactly the same as I envisioned in figma, except for three images of stars and mobile viewing. after completing this in my next devlog, alyah’s cafe v2 will be completed!

stay tuned for updates in the very near future, as I will be working on a public aquarium feature where everyone can draw and add a fish :)
and as always, please add a comment if you encounter any bugs!

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2h 30m 33s logged

added more figma elements! my somewhat outdated receiptify and some stars are now on the website. aaanddd live section detection highlighted on the navbar.
as usual, the page is accesible at: https://lyri3aly.github.io/alyahs-cafe/ if you want to check it out!
however, I did order the 11$ domain grant so after that finishes pending I will change the link
if there are any bugs or incompatibilities on screen sizes- many, at the moment, please let me know!
(p.s. new vsc update looks great)

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i’m really proud of how this first draft came out. really excited for people to actually be able to use and view my website from an actual link!
i have many more ideas for the future, outside of just finishing the design and adding more content. i’ve learned a lot about html and css from coding this current version, so i’m hoping to expand on that using my creative skills but also use more javascript.
follow along :)

Try project → See source code →
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2h 10m 31s logged

phase and draft 1 of my website complete! instead of copying everything I designed on figma all at once, I’ve decided to take it step by step.
after a long vacation, i’m finally back and i’ve written all the content using html. i’m hoping to ship this version first so that I actually have a usable website.

designs and other content will come soon!
access my v1 website here: https://lyri3aly.github.io/alyahs-cafe/

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51m logged

just spent an hour or two (lapse glitched and isn’t showing the other 1h 30min) on Figma for my new official design of version 1 of my own personal website! and things are looking good!
I like this design more than my previous one and i’m so excited to recreate this with code soon :)

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4h 5m 12s logged

i’ve been experimenting more with images, banners, and navigation bars before deciding that I do not like the theme I had going on. i’ve switched to a different colour palette and stripped down my website! not happy about restarting everything but I’m hoping new design will resonate and look much better.

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38m 17s logged

for the person reviewing my ship: pygbag and anything else literally isn’t running for some reason and I am unable to push my pygame file to the web, so it’s just going to be the github .py file

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I made a racing game in Pygame from scratch by myself of a car driving simulator through three different mountain season regions.

This project took way longer than it should’ve but I’ve learned so much about functions, math, and debugging.

  • 3 devlogs
  • 10h
  • 3.35x multiplier
  • 35 Stardust
Try project → See source code →
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2h 44m 35s logged

Final tasks!

  • timer is now completed (stopwatch of time it takes for the user to drive to the summit)
  • car designs. car can now be blue, yellow, or white
  • commented everything
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2h 32m logged

race the summit now officially has boundaries and collision detection! this project has taken way longer than it should.. but i’m happy i’m almost finished.

here are the key takeways from this edition:

  • the car can’t go pass the road now! it must stay inside or it will rebound and occasionally get “stuck in a ditch”
  • camera tracking works perfectly- no more car disappearing off the screen
  • win screen and help screen
  • reset button (“R”)
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5h 6m 48s logged

i’m working on a racing game called “race to the summit” in pygame.

the objective is, basically, to reach the summit. the game takes you along a long winding path throughout mountains and three different seasons. i’m still working on the artwork so there’s an ai generated placeholder there for now.

here are the things I’ve been able to accomplish so far:

  • car physics (acceleration, friction, spinning, turning, etc.), however, I can’t seem to gradually slow down the car spinning in circles alone through friction. friction only applies to the car going straight for some reason??
  • some camera tracking. when accelerating, the car goes out of frame sometimes…
  • game menu, loading screen, and logo!!
  • imported most images I will be using including the different colours available in “car design” soon
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