Getting closer and closer to the actual release… could this be the last devblog before that?
Still not quite 100% about if the required kills for each mob are balanced, but it’s probably good enough. Definitely better than everything being 10 kills tho. Felt very off-balance when withers, which are hard to spawn and hard to kill, and pigs, which are just everywhere, required the same amount of kills to capture.
Notable changes:
- Show soul capturing recipe in rrv when checking usages of spawn eggs
- Show tooltip with entity name when hovering entity in soul capturing rrv recipe
- Add item descriptions
- Fix being able to insert items into the compact mob farm inventory
- Make amount of kills required for capturing an entity different per entity.
- Update compact mob farm recipe (now uses soul spikes in the middle instead of stone bricks)
- Store soul gem colors as hex strings in entity tiers config. Much more understandable and easier to manually change the overrides config or whatever
- Make built-in packs use the mod icon using a mixin instead of copying the icon into the packs. This shaves like 80kb off the final jar which is quite a bit of unnecessary duplicate crap
- Remove some log spam that was for debugging
). I’m still keeping it unlisted until I get a 1.0.0 release out, but if anyone wants to check it out and share feedback or anything, then it’s right over here: