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Aamina

@Aamina

Joined June 1st, 2026

  • 15Devlogs
  • 8Projects
  • 6Ships
  • 93Votes
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hiiii! :hii: I made a HOUSE in ONSHAPE :yay:
It contains a apple bed and a pear shaped shelf and a circualar window, took my inspiration mainly from pinterest
I am really proud of the little filllet i added towards the end of the bed learning the fillet was really hardidk how many ppl find it so easy :heavysob:

  • 1 devlog
  • 9h
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8h 56m 16s logged

hey guyss i made a mini house , only a room in it using ONSHAPE , it was my first project so it was a bit hard but im so happy with how it turned out
I made a apple bed and a pear shelf and a circular window yayayayy

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I built Mission Control, a browser game where you steer a spaceship using your webcam and it tracks motion by comparing video frames. I’m most proud of the motion tracking itself, since something that simple ends up feeling responsive, and the pause button, which matters more than it seems in a webcam game where you might need to stop mid-session! also also it can also track hands!! yayy
The trickiest part wasn’t turning the camera on, but everything around it ! keeping the mirrored movement intuitive, tuning the motion-sensitivity threshold so it’s neither jittery nor unresponsive, and making sure the ship holds its position instead of snapping to a corner when you’re not moving.

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  • 6h
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2h 14m 8s logged

DEVLOG # 3:

FINAL DEVLOG yaayyayyayyyayyyyy
sooo MISSION CONTROL is a browser game you play by moving your head in front of your webcam In case you dont have webcam, dont worry, you can use keyboard!

 Sooo I wrotw the JS and CSS code and it all finaallyy works.
In JavaScript I set the camera setup, motion tracking, game state, physics/collision, rendering, main loop.For asteroids,spawnInterval inside update() controls how fast asteroids start appearing.The 0.35 smoothing factor in sampleMotion() and the dt*8 easing in update() control how snappy or floaty the ship feels.Defined all colors once as CSS variables at the top of css file. The canvas size is determined by width/height attributes on canvas (both the HTML attribute and the W/H constants near the top of the script). This runs entirely client-side, at low resolution, so it’s cheap enough to do every frame without a GPU or external API. There’s no face/head-detection model involved. 

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56m 26s logged

DEVLOG # 2:
Guyss everything is going southh evrything that coud go wrong went wrong! i cant see the google font i imported, the enable camera button is not working maybe once i write the complete script it will start to function properly..defined te resettgame, startcamera and sampleMotion , the start camera is NOT working idk i should look into it however this is how it looks till now:
(same as before ik lol)

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2h 27m 30s logged

Heyy guys im gonna be making a simple game in HTML,CS and JS where you have a spaceship and have to avoid asteroids(the obstacles) and try to catch the orbs(that increase your score), the twist however is that you dont move with keyboard keys but rather with your head!
Wanted to post a devlog on my progress earlier but power got cut and internet was gonee anyways here is my DEVLOG:

DEVLOG # 1:
In my HTML file, I determined the structure of the project,to stream the wbecam used the video tag and canvas tag for where the game is to be played and then used 3 overlays for start,game over and camera denied screen, also added track sensitivity just in case its no picking up your motion
The CSS fIle gave the look of my game, I first determined the colors,made the background a gradient,then positioned 4 L-shaped boders at each corner.

idk why my google fonts is not working tho
Still need to work on the JS file to determine the logic and functionality
should i change the font size?

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I made a wordle-like game in HTML,CSS and JS.
I shipped this before but according to the reviews it had A LOT of prblems fixed them and now it hopefully works for yall and and
please please remember to backspace the letters if they are not in word list
Getting the tiles to show and work was really very tedious however i am very happy with the outcome! please play my game and rate it

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I made a personal website for myself using HTML, CSS, and JavaScript.
The most challenging parts were getting the back-to-top button to behave properly as I scrolled, getting the comment section (built with giscus) to actually match my site’s colors instead of looking like a default GitHub page. I’m most proud of the confetti that pops off when you click the potato pic, and finally getting the comment section working and looking the way I wanted it to.

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1h 14m 1s logged

DEVLOG 4??
i lost count
Anyways! wanted my website to have a cool comments/ contact me/webring kind of thing but it was too much work aand i had no frnds who had webrings sooo i used GISCUS! it was so exciting and easy to do!!

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1h 50m 33s logged

DEVLOG 3:
Worked on the JS code, had a lot of problems in the scroll-up btn so asked my sis..she helped me a lil and now the btn is finally there and working! i still need to add the webring and project;s imgs

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1h 45m 40s logged

DEVLOG 2:
Guys guys! im so so excitedd..made the layout and design of the website today in css, it had aloooot of problems at the beginning but now it works fine, still alpt of things to add here yayayayayyyy

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I built Polaroid Booth, a browser-based photo booth app using HTML, CSS, and JavaScript that captures pictures from your webcam and turns them into realistic polaroid-style snapshots, complete with a white border and a randomly rotated tilt.
The trickiest part was handling the camera access and capture logic,getting the video feed to reliably render onto a canvas and convert into a clean image without lag or permission issues took some trial and error, along with fine-tuning the CSS rotation so the photos looked naturally scattered instead of just messy.

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1h 22m 26s logged

DEVLOG #2

JavaScript (Vanilla):
Camera access via navigator.mediaDevices.getUserMedia(), drawing video frames to canvas, converting canvas to image, DOM manipulation, randomized rotation logic, download functionality
the cam is working yayayayayy!!

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59m 50s logged

DEVLOG #1:

Worked on HTML and CSS:

Built the whole Polaroid Booth interface from scratch in a single HTML file.
The HTML sets up a retro camera viewfinder (element), a big red snap button, and a gallery wall where Polaroids pile up. In CSS I added a blue background, a camera module (rounded corners, shadows, a pressable button with a 3D click effect), and each Polaroid card gets its own random rotation via a CSS custom property (–rot) so the wall looks like a real messy photo table.

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25m 34s logged

Expanded the word list by getting the words from official WORDLE game
Created a ‘words.txt’ to store the wordss
added a detailed README

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I made a wordle-like game in HTML,CSS and JS. Getting the tiles to show and work was really very tedious however i am very happy with the outcome! please play my game and rate it tysmm<3

  • 2 devlogs
  • 6h
  • 1.42x multiplier
  • 9 Stardust
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3h 37m 2s logged

wordle-like game

made this today..still working on it ..i have the basic structure down just some bugs to correct

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