DEVLOG # 3:
FINAL DEVLOG yaayyayyayyyayyyyy
sooo MISSION CONTROL is a browser game you play by moving your head in front of your webcam In case you dont have webcam, dont worry, you can use keyboard!
Sooo I wrotw the JS and CSS code and it all finaallyy works.
In JavaScript I set the camera setup, motion tracking, game state, physics/collision, rendering, main loop.For asteroids,spawnInterval inside update() controls how fast asteroids start appearing.The 0.35 smoothing factor in sampleMotion() and the dt*8 easing in update() control how snappy or floaty the ship feels.Defined all colors once as CSS variables at the top of css file. The canvas size is determined by width/height attributes on canvas (both the HTML attribute and the W/H constants near the top of the script). This runs entirely client-side, at low resolution, so it’s cheap enough to do every frame without a GPU or external API. There’s no face/head-detection model involved.
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