UPDATE #12
added features
- added variants support
- added giveaway chess
- added duckchess (kinda)
- added the start of a play screen, still working on it not much yet
- added easing functions to some visuals so they appear instead of popping in
fixed bugs/cleanup (like 50% of this devlog)
- split code back into multiple files
- fixed that puzzle code was directly in frame update loop
- tons of crash fixes todo with variants and puzzles
- animation broke on variants
- draw legal moves didn’t work on custom pieces
future ideas
- clock
- bots
- particle system effects
- screen shake
- randomize leaves
- menu transitions
i was mainly struggling to fix crash bugs this devlog as there were multiple that i had to fix, most notably there was a crash bug when swapping between the game and puzzle menus, and loading a new ruleset for variants. My current plan now is to finish the create game screen, then work on fixing the last duckchess bugs, programming a bot then variants + polish. I may ship again if i get a chance before i finish this though.
Screenshot here shots duckchess in action but I made the duck sprite using AI just so we’re clear about that because i am bad at art.
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