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Food Balatro

  • 3 Devlogs
  • 8 Total hours

Pretty self explanatory, its Balatro, but a food theme

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2h 38m 41s logged

Bug Fixes
Fixed all JS files — typos, wrong variable names, missing returns, duplicate cases
Fixed index.html script tags referencing wrong files
Fixed combos.json requirements: typo
Fixed scoring.js dutchOvenFlavor, perTool condition, duplicate cases 36/37

Visual Fixes
Increased card size and hand area height
Fixed card fan animation — corrected selectors, translateY, and CSS override issues
Removed generic hover/selected transforms that were blocking the fan
Made shop items larger with bigger text

New Features
None :(

Still to do from today:
Add round end CSS to shop.css
Update winRound in app.js to show the overlay
Add selected card glow to cards.css
Many, MANY small tweaks
Every single card asset
Small bugs

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Open comments for this post

2h 10m 57s logged

Done today:
state.js
deck.js
combos.js
scoring.js :up to and including resolveMultiplyHeat

Still to do in scoring.js:
resolveSpecial
applyPenalty

Still to do:
blinds.js
cards.js
jokers.js
shop.js
app.js

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Open comments for this post

2h 42m 25s logged

Started a remix of the popular indie game Balatro, but with a food theme.

Done today:
index.html — full game layout
base.css — reset, variables, font
layout.css — board, panels, grid
cards.json — all 52 cards
tools.json — all 50 tools with structured effects
combos.json — all 10 combos with conditions

Still need to do:
cards.css, shop.css, animations.css
All JS files
Art/assets

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