Food Balatro
- 3 Devlogs
- 8 Total hours
Pretty self explanatory, its Balatro, but a food theme
Pretty self explanatory, its Balatro, but a food theme
Bug Fixes
Fixed all JS files — typos, wrong variable names, missing returns, duplicate cases
Fixed index.html script tags referencing wrong files
Fixed combos.json requirements: typo
Fixed scoring.js dutchOvenFlavor, perTool condition, duplicate cases 36/37
Visual Fixes
Increased card size and hand area height
Fixed card fan animation — corrected selectors, translateY, and CSS override issues
Removed generic hover/selected transforms that were blocking the fan
Made shop items larger with bigger text
New Features
None :(
Still to do from today:
Add round end CSS to shop.css
Update winRound in app.js to show the overlay
Add selected card glow to cards.css
Many, MANY small tweaks
Every single card asset
Small bugs
Done today:
state.js
deck.js
combos.js
scoring.js :up to and including resolveMultiplyHeat
Still to do in scoring.js:
resolveSpecial
applyPenalty
Still to do:
blinds.js
cards.js
jokers.js
shop.js
app.js
Started a remix of the popular indie game Balatro, but with a food theme.
Done today:
index.html — full game layout
base.css — reset, variables, font
layout.css — board, panels, grid
cards.json — all 52 cards
tools.json — all 50 tools with structured effects
combos.json — all 10 combos with conditions
Still need to do:
cards.css, shop.css, animations.css
All JS files
Art/assets