Open comments for this post
Bug Fixes
Fixed all JS files — typos, wrong variable names, missing returns, duplicate cases
Fixed index.html script tags referencing wrong files
Fixed combos.json requirements: typo
Fixed scoring.js dutchOvenFlavor, perTool condition, duplicate cases 36/37
Visual Fixes
Increased card size and hand area height
Fixed card fan animation — corrected selectors, translateY, and CSS override issues
Removed generic hover/selected transforms that were blocking the fan
Made shop items larger with bigger text
New Features
None :(
Still to do from today:
Add round end CSS to shop.css
Update winRound in app.js to show the overlay
Add selected card glow to cards.css
Many, MANY small tweaks
Every single card asset
Small bugs
Open comments for this post
Done today:
state.js
deck.js
combos.js
scoring.js :up to and including resolveMultiplyHeat
Still to do in scoring.js:
resolveSpecial
applyPenalty
Still to do:
blinds.js
cards.js
jokers.js
shop.js
app.js
Open comments for this post
Started a remix of the popular indie game Balatro, but with a food theme.
Done today:
index.html — full game layout
base.css — reset, variables, font
layout.css — board, panels, grid
cards.json — all 52 cards
tools.json — all 50 tools with structured effects
combos.json — all 10 combos with conditions
Still need to do:
cards.css, shop.css, animations.css
All JS files
Art/assets
Open comments for this post
Done today:
Win page
How to Play
Fixed CSS bugs
Layout spacing
Split code into files
Streak bonus
README
Open comments for this post
Things done today
-Built game.html
-Profile modal
-Toolkit
-Fixed main.js
-database.js
-Shuffle
-Toast notifications
-Animations
-Split code into files
Still remaining
-Win page
-Propaganda mode visual indicator
-Profile button padding fix
Open comments for this post
Done today:
-Finished database.js
-Finished toolkit
-Finished profile logic
-Started on CSS for game.html
Todo:
-Finish CSS
-Start game logic
-Start propaganda detection logic
-Start randomizing levels to make it interesting
-Fix bugs about propaganda buttons, toolkit, profile, and post CSS and logic
Open comments for this post
Started on a game that teaches people how to identify and detect types of misinformation on social media and other types of internet platforms.
- Started on the main detection logic in main.js
- Finished the home page
- Made an organized file tree
- Finished CSS for the home page
- Used Amazon Q for CSS (Since I suck at CSS)