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JaRPG

  • 14 Devlogs
  • 16 Total hours

An RPG dungeon crawler written in java.Currently making a frontend

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32m 48s logged

QOL Changes

QOL changes including:

  • The search command auto-picking up items
  • Message displayed after using a potion
  • Enemies you are fighting are displayed at the start of a combat
  • Shops now tell you how much gold you have when opening
  • You just put north, south, east or west, no need to prefix with ‘go’ anymore

Technical changes:

  • Moved room handling to handleRoom
  • Moved help menu printing to printHelp
  • removed help branch to be replaced by default case
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58m 1s logged

Finished last bit of work

After finally finishing coding my game and addressing ship notes, the next update should be the full release!

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40m 36s logged

Finally, after all this time, i finished my workflow. I now have a new motto for life guys: “Never use github actions if you can’t be bothered to deal with random crap that never works”

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1h 1m 26s logged

Spent ages working on a workflow to make system binaries for a console java app, still not working… :sigh:

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Ship #1

I am happy with my project, needs some more extra work but for version 1 it is more than enough. Making it was hard, but figuring it out is part of the fun, you will need java 21 installed to play, but once you have done that, there is a simple command to install it and run it in the readme

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28m 39s logged

Just spent 10mins trying to get an arraylist to work only to realise i just forgot to add a semicolon ;)

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