Having fun messing with Godot Networking
- 2 Devlogs
- 6 Total hours
Learning how Godot handles networking, because thats cool
Learning how Godot handles networking, because thats cool
Added local server broadcasting
When you host a game, it will constantly send a small packet to 255.255.255.255, which gets sent to every device in the local network. Its a small little packet that simply contains the server’s username and the port their hosting on. Clients can pick up this packet, and it gets displayed so you can join easily.
Had to rely on godot’s lower level networking, compared to the rest of the project.
Got chat and usernames working