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Having fun messing with Godot Networking

  • 2 Devlogs
  • 6 Total hours

Learning how Godot handles networking, because thats cool

Ship #1 Pending review

Pretty simple Godot game that shows the concepts of Godot’s networking tools. Simple host/join, with player data syncing across clients. Simple chatting, and spawning physics bodies. Also, local server broadcasting to easily join servers hosted on your local network.

One of the first times I used Godot, and had a fun time learning the technical side of it. Got to learn how to use both Godot’s High Level Multiplayer, and Godot’s lower level networking to handle local broadcasting.

  • 2 devlogs
  • 6h
Try project → See source code →
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3h 10m 2s logged

Added local server broadcasting

When you host a game, it will constantly send a small packet to 255.255.255.255, which gets sent to every device in the local network. Its a small little packet that simply contains the server’s username and the port their hosting on. Clients can pick up this packet, and it gets displayed so you can join easily.
Had to rely on godot’s lower level networking, compared to the rest of the project.

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