stardance has been extended another month! the new deadline is october 31 :)

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3h 10m 2s logged

Added local server broadcasting

When you host a game, it will constantly send a small packet to 255.255.255.255, which gets sent to every device in the local network. Its a small little packet that simply contains the server’s username and the port their hosting on. Clients can pick up this packet, and it gets displayed so you can join easily.
Had to rely on godot’s lower level networking, compared to the rest of the project.

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