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Ultimate Custom Platformer

  • 9 Devlogs
  • 30 Total hours

2D platformer where Player chooses the challenges and beats the short parkour. Probably rage game idk yet :D

Ship #1 Pending review

I’ve made 2D platformer. But not like others slop ones. This is special slop inspired by FNAF Ultimate Custom Night!
Player chooses from 15 unique modifiers to make the game hard for theirself. Some of them affect Player directly, some others are just popups… Check the game to see all of them.

I am so excited to ship the game. At first I was wandering if the game will be good… Now I know that the project if silly and fun to play! It was hard… I had limited time and had to speedrun some stuff. The game is more like a demo, I might update it in the future! Every hour of making it was a good hour. I’ve enjoyed it and I hope you also will enjoy playing the game! Good luck with the challenges!
It is my third game made in godot and I am sure i made progress. The game looks awesome to me, and the fact that I’ve made it in just 30h is insane

  • 9 devlogs
  • 30h
Try project → See source code →
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3h 37m 10s logged

THE GAME IS READY

So i made last changes. Audio System, Music, SFX, images, icons… A lot of work but it is now finished…

Quick summary here, because i want to ship it already :yaaaaaaay:

Audio Player

I made custom audio player, so i can overlap a lot of sounds. Only one music can play at once and it’s really easy to change them.

Music & SFX

I found really cool artist. You can find him here: https://hydrogene.itch.io/high-quality-16-bit-music
Also I’ve downloaded some sound effects, like flashbang, meows, jackpot… See for yourself :happy: !

Read me

I wrote a quick readme explaining the controls and how the game works. I mainly looked at my previous game read me and wrote it that way it’s describing this one… crazy i know.

IM SO EXCITED

Another 30h project is completed! I really want to see how people combo those effects, so I would appreciate YOU checking the game (it should be out in couple of minutes)

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8h 45m 35s logged

ULTIMATE Update For Ultimate Custom Platformer

I had a lot of work, and so much fun creating this. For last 8 hours I was creating menu, system points, saving system, tooltips, presets and moreee :yay:
Here are some major things I’ve made:

Menu Update

  • Points System
  • Presets
  • New look
    So I am happy how it looks and operates now! You can choose a preset and try to beat it! If you manage to do it, preset will turn green! Like in UCN, those are just “fun” ideas how you can beat the game.

Win Screen

I wanted it to look really similar to the UCN. I think I did a good job? I like watching the numbers going up, the text changing, font size going up…
YOU watching it -> :yay:

Death Screen

Again, something that looks like UCN. I know it is kinda annoying in the long run. There will be option in settings (which i did not make while writing the devlog :P) that automaticly restarts the game. Like geometry dash.

New Challenge - Visual Effects

So I got inspider by Fnaf World. The fireworks can pop up on your screen and just distract you. I also used same fireworks on Win Screen, but in game there is… a little bit more than 5 fireworks at one time.

Todo

There is still some work to be done.

  • Music & Sounds
  • More presets
  • general game feel
  • icons and poppups

And probably i forgot about something really important… Yup probably yeah.

But I will continue developing the game! See ya on itchio (hopefuly in 2-3 days?)

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6h 19m 9s logged

Ultimate Custom Platformer

Hiii again :yay: ! I’m back with some new features! One new challenge, new world and a basic menu! You can clearly see the menu is not finished. The world needs some changes, but I will do it only if i have time.

GAMBLING :gambling:

This challenge is just random (as the name might suggest). Slot machine spawns on your screen. You have 5% to just die. That’s it, because gambling is bad or something idk.

World-1

I called it 1 because I thought there will be more… There is no way, maybe in later patches… Not on this hackclub project. I think it looks good. The paralax layers (sky and forest) looks awesome. It is not hard, as intended. The player (you :D) has to choose the challenges to make it hard.

Challenges Menu

I’m using saves, so even if you close the app (or browser in this case, because it will be aviable on itch.io) your highscore will be saved! Even the challenges configuration will, so you dont have to change it every time you go back to menu.

A lot minor changes

So in this 6h I’ve made so much things, but those were major ones! I hope you like it!

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1h 50m 9s logged

New Challenges :yay:

So today I’ve made 2 unique things. Lagging and Flashlight Mode. Am I proud of those two? Yes! (and no!) I’ve tried to beat the game on every challenge turned on… It’s quite… uhh “almost humanly impossible”. So my debug world takes 8 seconds to beat without anything… With everything I beat it once.

Lagging

So I’ve added lagging to my game because it was too smoth… Of course I’m kidding and the lags are not permament. It can randomly show and limit your fps (depends on level of lag) for 0.5s - 2.5s. It also gives a cool screen effect.

Flashlight Mode

Happy Spooky Month!
Sooo… I’m not that proud of myself here. The idea is REALLY ANNOYING and not really fun. I’ve added it anyways. Move your mouse to see - that’s it. I’ve used (someone else’s) shader to make it. You can still see the cats because it would be impossible for sure (Trust me, I’ve tried). Now you have to operate with your mouse WHILE STILL PLAYING the platformer part. Woooo Spooky Month.

Background

I’ve made background using 5 paralaxes. I think it looks awesome! It was quite annoying to set up all 5 layers but I’ve somehow did it!

Small Summary

When I was creating this project I wasn’t sure if it is a good idea. Now I see that it (almost) is! The challenges are unique and most of them are silly. I hope I’ll be able to finish it (I have less than 2 weeks…)
Anyways: In case I don’t see ya, good afternoon, good evening, and good night! (wherever you are)

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3h 17m 2s logged

I made 4 unique Challenges

Sooooo I wrote some funny ideas for my game. You can find all on my github > ideas.txt, but here are 4 NEW IMPLEMENTED ONES :yaaaaaaay:

Flashbang cat :cat-boogie:

So I thought “How can i distract the player…” and then i got a brilliant idea: “cat… and flashbang”.
Basicly cat spawn of your screen and just explodes.
That’s it. You can hover the cat to make it dissapear, but more of those will come for you. (3 color variants)

Immortal Snail

Yup. It is always behind you. Always.
The higher level of Challenge, the faster it moves. You can easily escape it, but remember… It is always going towards you. (Just slowly flies towards you)

Fall Damge - Dark Souls Edition ☠️

So you know the memes (and gameplay) of DS1 where you fall from 0.1 meters and you just die? I implemented it here! You won’t be able to just jump around… Think about every jump as if it will kill you (literally will). Mix it with Rigid Jump and you are cooked (but it will still be possible to beat)

Random Sprite Animations

That one is not that bad. Your sprite now does a lot of random animations, flips etc. It might be a bit distracting, but it wont kill you.

Is it all???

NOPE :capoo-nope: Of course not. I have planed over 13 more challenges and I hope I will have time to implement everything, then actually make the game playable.
I hope you like (or you don’t -> that’s a silly rage game so it’s better if you don’t like it i guess) the ideas and will play the game soon!

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2h 23m 4s logged

Another 3 Unique Challenges!

Hiiii :yay: I made another 3 challenges for my platformer game. One is another popup and other two are shaders!

“Wanna Keep Playing?” Challenge

It might be one of the best there will be in the game. There is a popup that says “Wanna keep playing?” but there is 50% that it won’t be in english… I find it kinda funny. When you click “no” you just die, and if you want to continue my awesome game you just do that.

“Mirror” Challenge

Sooo kinda explains itself. There is a chance that your screen will get reversed. That’s it. I’m planning to add icon that your screen is actually reversed because now it just happens -> so if you have ad popup visible you won’t see the screen reversing… and you are almost for sure dead.

“Random Shader” Challenge

There is a chance that your screen will apply a random shader. For now I only have 3 of those: grayscale, inverted colors, distortion (that one is the worst).

There will be much more

I now have 6 challenges, and there will be much more. Some of them will be boring and somehow annoying… I know that, but there have to be bad challenges so the good one look more unique or something idk. I have some funny ideas, but if you have something cool let me know!

That’s all for now :yaaaaaaay:

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2h 57m 46s logged

Ultra Custom Platformer

So I started with my super evil plan for the game. The player customizes their own expirience in the game and can feel as much pain as they want. As you can see in the video I have 3 challenges working. Most of challenges have 3 levels, but some will be just ON/OFF. Here they are:

Ice floor

It messes up with acceleration and friction. Silly but not that fun to play with

Rigid Jump

Watch the video. You might see that I can make small jump by tapping the jump key… It’s impossible with Rigid Jump challange! You always jump with the same power even if you just tap the key. That one is evil… but not that hard tbh.

Popups

One of my favourites (of all I could think of). Like in fnaf UCN there are “ads” inside the game. It randomly pops up if the player is on ground. IT DOES NOT pause the game, so the player has to be really carefull… Temporarily L sits in his chair but I’ll make couple of unique popups.

Textures

I did not create them… But the assets looks soooo gooood. Here are the links on itchio:

Player
Tileset

It’s just the begining

So i have 14 challenges in mind. I hope there will be more, but for now i implemented only 3… This will be pure chaos :yay:

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16m 37s logged

Diabolical Idea…

I want to make 2D platformer where the player chooses challenges. Something like in Fnaf UCN.

My ideas:

Easy but Hard

There will be simple level, but player will make it harder.

Challenges

You can see everything on github in my idea.txt, but here are some examples:

  • ice floor - really bad acceleration and friction
  • Popups - random ads(not actually ads, maybe my games and some memes), close with a mouse
  • Lagging - the game will get glitched frame and fps will drop
  • Gambling - you get small animation and you can randomly die idk lol
  • Visual Effects - too much distraction on screen

I am really limited by time this month so I hope I will at least make it playable with some challenges… It will be my second (almost) “professional” game, so I hope it won’t take too much time. I would love to start it today but i’m eepy and it’s already past midnight :eep:

I hope you like the (really bad) idea, I’ll try my best :yay:

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