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Guaraná Horizon

  • 2 Devlogs
  • 5 Total hours

a game based on starfox, but multiplayer

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1h 39m 48s logged

devlog #3 => from simulation to flight
from this devlog, i started turning the flight simulation into something actually controllable, i added a separate input system for pitch, yaw, roll and throttle, keeping the controls independent from the aircrat physics.
its still running in the console for now, but the aircraft can finally respond to player input.
for the next devlog, i want to implement rendering and camera

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3h 8m 50s logged

devlog #1 - starting GuaranaHorizon

i’ve started working on Guarana Horizon, a multiplayer flight game inspired by star fox. im making it from scratch in C, without using a game engine. right now im mainly focused on getting the aircraft physics working before moving on to graphics and gameplay.
in the beginning, the physics engine kept becoming unstable and eventually getting the values to extraordinay values out of reality but now the aircraft can now accelerate, generate lift, climb and experience drag and gravity without the simulation spitting nonsense.

now it only runs tests programs to check if the physics is alright.

next i want to add actual flight controls (WASD) and then start working on rendering (probably SDL2).

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