devlog #3 => from simulation to flight
from this devlog, i started turning the flight simulation into something actually controllable, i added a separate input system for pitch, yaw, roll and throttle, keeping the controls independent from the aircrat physics.
its still running in the console for now, but the aircraft can finally respond to player input.
for the next devlog, i want to implement rendering and camera
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.