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devlog #1 - starting GuaranaHorizon

i’ve started working on Guarana Horizon, a multiplayer flight game inspired by star fox. im making it from scratch in C, without using a game engine. right now im mainly focused on getting the aircraft physics working before moving on to graphics and gameplay.
in the beginning, the physics engine kept becoming unstable and eventually getting the values to extraordinay values out of reality but now the aircraft can now accelerate, generate lift, climb and experience drag and gravity without the simulation spitting nonsense.

now it only runs tests programs to check if the physics is alright.

next i want to add actual flight controls (WASD) and then start working on rendering (probably SDL2).

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