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DEVLOG #03

It’s been a while… the overall battle ui is almost done!

What’s new:

  • Adaptable party panel (characters can be added and removed)
  • Action menu with four options + key navigation
  • Unique skills for each party member
  • Items and ability to select target party member
  • Attack menu for writing code (currently only one problem type)
  • Background + enemy drawing
  • Escape button mechanics to exit attack, skill, and items menu

What’s next

  • Finish the attack animation for the enemy
  • Modify first battle encounter to fit storyline goals
  • Add option for a speaker name on top of dialogue box (for new character introductions)
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