DEVLOG #03
It’s been a while… the overall battle ui is almost done!
What’s new:
- Adaptable party panel (characters can be added and removed)
- Action menu with four options + key navigation
- Unique skills for each party member
- Items and ability to select target party member
- Attack menu for writing code (currently only one problem type)
- Background + enemy drawing
- Escape button mechanics to exit attack, skill, and items menu
What’s next
- Finish the attack animation for the enemy
- Modify first battle encounter to fit storyline goals
- Add option for a speaker name on top of dialogue box (for new character introductions)
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