RPGproject
- 8 Devlogs
- 88 Total hours
An RPG-style video game built solely in IntelliJ teaching coding fundamentals through an interactive storyline.
(Still unnamed)
An RPG-style video game built solely in IntelliJ teaching coding fundamentals through an interactive storyline.
(Still unnamed)
DEVLOG #08
Coming back to this after a long time, I’ve been working on the castle map and office map.
The next thing I’ll be doing is adding NPCs, castle wall borders, and the exam gameplay in the office.
What’s New
What’s Next
DEVLOG #07
I’ve been working on my castle/academy pixel art recently. I am also planning to add an inventory function… Most of my recent work is in the form of just code, so I don’t have anything visual to show for it.
What’s New
What’s Next
DEVLOG #06
I’m currently working on the code for my future entrance exam scene. Unfortunately I don’t have any visuals to post for it yet!
Since I haven’t posted my updated battle sequence and NPC follow mechanic despite mentioning it, I dedicate this devlog to showing a little snippet of it.
DEVLOG #05
Almost done with the train’s interior! I still have to add the scrolling bg on the window.
What’s new:
What’s next:
DEVLOG #04
The train station map has been updated. Using aseprite, I designed a new train/subway and proper wall tiles for the map.
Other new additions:
What’s next:
DEVLOG #03
It’s been a while… the overall battle ui is almost done!
What’s new:
What’s next
DEVLOG #02
Working on pixel art and adding new tiles + objects to the forest map.
DEVLOG #01
Spent way too long working on the bare bones of the battle UI for the game. No art or background yet… but at least it works.
Next steps: