stardance has been extended another month! the new deadline is october 31 :)

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4ermine

@4ermine

Joined June 2nd, 2026

  • 8Devlogs
  • 1Projects
  • 0Ships
  • 0Votes
Building an RPG from scratch because I hate myself
Java, Python
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28h 14m 15s logged

DEVLOG #08
Coming back to this after a long time, I’ve been working on the castle map and office map.
The next thing I’ll be doing is adding NPCs, castle wall borders, and the exam gameplay in the office.

What’s New

  • Castle exterior map
  • Castle pan added
  • Castle interior map
  • Office map
  • New additions to train map
  • Camera pan update

What’s Next

  • Finish office and castle maps
  • Use exam code to add the exam to the game
  • NPCs!
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10h 41m 59s logged

DEVLOG #07
I’ve been working on my castle/academy pixel art recently. I am also planning to add an inventory function… Most of my recent work is in the form of just code, so I don’t have anything visual to show for it.

What’s New

  • Code for exam and training system
  • Code for castle pan

What’s Next

  • New maps and pixel art
  • Inventory system?
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12h 12m 4s logged

DEVLOG #06

I’m currently working on the code for my future entrance exam scene. Unfortunately I don’t have any visuals to post for it yet!

Since I haven’t posted my updated battle sequence and NPC follow mechanic despite mentioning it, I dedicate this devlog to showing a little snippet of it.

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4h 35m 4s logged

DEVLOG #05
Almost done with the train’s interior! I still have to add the scrolling bg on the window.

What’s new:

  • Train door animation
  • NPCs in subway car: dialogue, sprites, animations
  • NPC walk/follow mechanic in later game

What’s next:

  • Scrolling bg
  • Polish maps/add objects
  • Enemy attack animation…
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16h 52m 4s logged

DEVLOG #04

The train station map has been updated. Using aseprite, I designed a new train/subway and proper wall tiles for the map.

Other new additions:

  • Tutorial battle completed, including scripted loss and second battle with NPC icons and dialogue to aid the player
  • New NPC walking cutscene
  • New dialogue and updated older dialogue to ensure clarity
  • Battle UI instruction panel for keyboard mechanics
  • Forest map updated with redesigned train station as well

What’s next:

  • Animate train doors
  • Add objects and NPCs to station map
  • Complete train interior scene
  • Still working on enemy attack animation…
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9h 6m 56s logged

DEVLOG #03

It’s been a while… the overall battle ui is almost done!

What’s new:

  • Adaptable party panel (characters can be added and removed)
  • Action menu with four options + key navigation
  • Unique skills for each party member
  • Items and ability to select target party member
  • Attack menu for writing code (currently only one problem type)
  • Background + enemy drawing
  • Escape button mechanics to exit attack, skill, and items menu

What’s next

  • Finish the attack animation for the enemy
  • Modify first battle encounter to fit storyline goals
  • Add option for a speaker name on top of dialogue box (for new character introductions)
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2h 53m 49s logged

DEVLOG #01

Spent way too long working on the bare bones of the battle UI for the game. No art or background yet… but at least it works.

Next steps:

  • add functionality to all four buttons
  • add timer to text input box
  • draw player/party panel
  • polish visuals
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