Devlog 2
I finally got the rendering to an (Okay?) place.
Most of my work was on the physics side of the pulsar. Which isn’t exactly the “most exciting” per se. So I decided to get the visualization and get it looking like an actual simulation instead of a bunch of nerdy physics.
The big blue ball in the middle is the neutron star ofc. And those lines are the magnetic field lines that surround the star.
Tracing them was quite the pain. I had to trace the magnetic field from all the different points around the star. Then, figure out how to like follow it in both directions and have a copy of each field line on each side as you can see.
It is DEFINITELY not staying like this. I wanna get it up to par with the rest of my work which is in the README (go check it out 😊). Although, not having models/assets is a big obstacle so I’m forced to draw everything with Pygame.
Currently, the physics is simplified so I can get a minimum viable product of the simulation.
So now I’m stuck between two choices:
A) Get the simulator to look significantly better
or
B) Unsimplify the physics and make it technically impressive
I’ll go start figuring out that one next