Devlog 3
The pulsar is finally starting to look 3D
Today I connected it to the camera system from the rest of the simulator, so I can rotate and zoom around it properly now. I also added a 3D background starfield, which surprisingly helped a lot because you can actually between the front and the back of the simulation
The magnetic field lines were also moved from 2D plane into a 3D plane around the neutron star. I added some glow to them and worked on a feature where the lines that go behind it just disappear instead of awkwardly just being in the background
There were a couple annoying bugs with lines randomly disappearing and even entering the star itself, but those are fixed now
It still has a LONG way to go visually, but I think it’s starting to resemble the kind of pulsar simulation I had in mind
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