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Caffeine Crisis

  • 23 Devlogs
  • 17 Total hours

I am building a caffe gamee

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38m 59s logged

I made 2 things

First I can add multiple customers Image.
Second I made customers Personalitys.
Customers have 5 different mods:

-Impatient
-Generous
-Sleepy
-Gourmet
-Friendly

I have a lot of different text.

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Ship #3 💀 Cursed

Hello I am shipping again, I just bug fix and added a real tutorial for you, If you have any ideas or notice anything wrong, please write in the feedback section.

  • 2 devlogs
  • 2h
  • 8.84x multiplier
  • 9 Stardust
Try project → See source code →
Ship #2

I made a barista sim. You can make drinks and serve. And with the money you earned you can buy new stations or upgrade them. You can play it, game saves your progression. If you have any ideas or notice anything wrong, please write in the feedback section.

  • 12 devlogs
  • 9h
  • 12.78x multiplier
  • 114 Stardust
Try project → See source code →
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1h 23m 51s logged

Have a great day
I added new recipes, new stations, and recipe book panel, I am gone draw a book panel (right now its just brown panel). I will add more things later, I am gone fix the customer

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38m 57s logged

Wuhuu how you doing
I added a MainMenu and day system (also clock) , a day ending screen, I will add more recipes and makes the UI better . later I add sound effect

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This project was vetted by Shipwrights and is now up for voting. You can ship again after making more updates.

Shipwright walkthrough

This needs changes before we can consider it shipped. Review the Shipwright feedback, make updates, then ship again.

Shipwright walkthrough

This needs changes before we can consider it shipped. Review the Shipwright feedback, make updates, then ship again.

Shipwright walkthrough

This needs changes before we can consider it shipped. Review the Shipwright feedback, make updates, then ship again.

Shipwright walkthrough

This needs changes before we can consider it shipped. Review the Shipwright feedback, make updates, then ship again.

Shipwright walkthrough

This needs changes before we can consider it shipped. Review the Shipwright feedback, make updates, then ship again.

Shipwright walkthrough

This needs changes before we can consider it shipped. Review the Shipwright feedback, make updates, then ship again.

Shipwright walkthrough

This needs changes before we can consider it shipped. Review the Shipwright feedback, make updates, then ship again.

Shipwright walkthrough

This needs changes before we can consider it shipped. Review the Shipwright feedback, make updates, then ship again.

Shipwright walkthrough

This needs changes before we can consider it shipped. Review the Shipwright feedback, make updates, then ship again.

Shipwright walkthrough

This needs changes before we can consider it shipped. Review the Shipwright feedback, make updates, then ship again.

Shipwright walkthrough

This needs changes before we can consider it shipped. Review the Shipwright feedback, make updates, then ship again.

Shipwright walkthrough

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22m 1s logged

Hey everyone!

Here is everything added to the project today:
-Custom Hand-Drawn 2D UI and background

Next Step

Add more Recipe
Add Costumers
Add Ice and water type

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42m 59s logged

–Devlog 1: Caffeine Crisis–

Building the Core Gameplay Mechanics

Today I started my new project : Caffeine Crisis. A barista sim. My goal for today was to build the core loop from scratch and make sure all liquid and order logic works seamlessly.

Layered Liquid Stacking: Designed a vertical layout system so liquids (coffee, milk, water) stack from the bottom up as ingredients are added.

Liquid Mixing Logic: Implemented a mixing routine that blends individual stacked layers into a single blended coffee color upon serving. (Improving it until it gets better.)

Random order and recipe

Next Step

I’ll be focusing on adding visual assets, sound effects, a polished UI.

It looks terrible right now, but I’ll make improvements another time and add more recipes.

Have a nice day, have a working projects

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