–Devlog 1: Caffeine Crisis–
Building the Core Gameplay Mechanics
Today I started my new project : Caffeine Crisis. A barista sim. My goal for today was to build the core loop from scratch and make sure all liquid and order logic works seamlessly.
Layered Liquid Stacking: Designed a vertical layout system so liquids (coffee, milk, water) stack from the bottom up as ingredients are added.
Liquid Mixing Logic: Implemented a mixing routine that blends individual stacked layers into a single blended coffee color upon serving. (Improving it until it gets better.)
Random order and recipe
Next Step
I’ll be focusing on adding visual assets, sound effects, a polished UI.
It looks terrible right now, but I’ll make improvements another time and add more recipes.
Have a nice day, have a working projects
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