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Glitch Runner

  • 6 Devlogs
  • 26 Total hours

I am building Glitch Runner, a 2D endless runner made in Godot, in which the player runs through a glitchy digital world, jumping over obstacles and surviving as long as possible while the game gets progressively harder and the rules shift with each glitch.

Ship #1 Pending review

I made an endless 2D runner game. You navigate through obstacles, speed surges and gravity flips as the difficulty increases. I have added 3 characters. Making the sprites on piskel, understanding godot and itch was challenging. I am proud of myself for escaping my comfort zone and making a full game. If you’re trying it out please read the ReadMe and have fun!

  • 6 devlogs
  • 26h
Try project → See source code →
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6h 14m 4s logged

I am currently working on the final gimmicks of glitch runner. I have added a speed surge and gravity flip gimmick. I’ve also added a sound mute toggle option. Right now I am facing issues in the UI and the timing of the gimmicks. I am aiming to finish this project by next week. First I’ll refine the current features and then I’ll add the sprites and all. Please suggest some fun gimmicks for my game, I’m open to criticism(:

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4h 30m 41s logged

I have refined the game mechanics and graphics. Rn I’m having a bit of trouble with the graphics part of godot, but i’ll figure it out. I have started to code the glitch mechanics and I’ll be refining it for some more time, I’m aiming to make atleast 3 more skills and then i’ll make the final sprites.

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3h 8m 54s logged

I’m starting a new Stardance project: Glitch Runner.

It’s a 2D endless runner game made in Godot. In this game you run through a glitchy digital world and survive for as long as you can while the game gets harder and the rules shift with every change.

So far, I’ve set up the core gameplay: player movement, gravity, jumping, scrolling ground, moving obstacles, obstacle spawning, and a score that increases over time.

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