I’m starting a new Stardance project: Glitch Runner.
It’s a 2D endless runner game made in Godot. In this game you run through a glitchy digital world and survive for as long as you can while the game gets harder and the rules shift with every change.
So far, I’ve set up the core gameplay: player movement, gravity, jumping, scrolling ground, moving obstacles, obstacle spawning, and a score that increases over time.
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