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Sphere

  • 10 Devlogs
  • 57 Total hours

Hii, I'm building a modern video player, in which I would like to use vulkan video extensions, so that it can use just one library for accelerated video decoding

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8h 48m 48s logged

#devlog 9
The rewrite in c is going well, I built my allocator and also tiny logging helpers and now I created a vulkan device with all the extensions I think i will need, and I also integrated SDL3 to build my window

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8h 8m 6s logged

#devlog 8
Hii everyone,, I’m currently in the process of rewriting my codebase in C because Rust was giving me some headaches, so here’s a screenshot showcasing my slab allocator :)

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4h 7m 52s logged

#devlog 7

Finally got mono and stereo AAC decoding working, the only thing i’m missing now is h264 decoding, which I started doing but gave up half way because i hadn’t got audio/video sync working. So after this detour I can finally try to decode some frames!

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4h 52m 31s logged

#devlog 6
I have decided that decoding audio streams will be easier for the time being and it will help me to setup good synchronization primitives, so I have started to parse a simple mono AAC stream

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3h 18m 15s logged

#devlog 5

Got some menu’s going and I have started to create an h264 decoder using vulkan, in the video you can see the info lines the decoder generates for the track info window

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47m 40s logged

#devlog 4

I finally finished my egui renderer, i just needed to iron out alpha blending and buffer/image creation

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9h 10m 42s logged

#devlog 1

Got a simple mkv demuxer working, and i created a simple window with winit, in which i would like to put an egui based ui, with my custom vulkan renderer so that i can have the users view track info and a player bar and things like that

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