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1h 54m 57s logged

APOPLEXY
New features:

  • Weapon swapping animation
  • Shotgun reload rework
  • Quick melee system (+ shotgun reload pushback and damage)
  • Live noise testing for enemy AI

Updated:

  • Smarter AI, react to noise and being hurt
  • Platform-agnostic build system (except macOS)

I’ve now decided a bit more on the direction of this game. I want to create an atmospheric stealth first person shooter, with a big emphasis on the stealth part, and optionally a “go loud” playstyle.
Expect future updates to work towards that goal!

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