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SCOUT: Recon Run

  • 2 Devlogs
  • 5 Total hours

A pixel-art mini-game where you pilot the SCOUT reconnaissance rover through dangerous environments, using its radar to detect obstacles and deliver a medical payload safely. (This is part of a larger project!!)

Ship #1 Pending review

What did you make?

I made SCOUT: Recon Run, a small demo game based on my SCOUT Recon Rover project. I wanted people to actually be able to experience SCOUT instead of just looking at the rover and reading about it.

The idea is basically to let you explore the concept of SCOUT for yourself and see what it’s like through a game.

What was challenging?

Honestly, getting everything to work together 😭. I had to design the game, work out the mechanics and fix a bunch of random problems along the way.

I also wanted it to actually feel connected to the original SCOUT project rather than just being a random game with the SCOUT name slapped on it.

What am I proud of?

I’m probably most proud that I actually finished something people can play after the Maker Challenge.

SCOUT started as a physical rover prototype where I was trying to get the tracks, sonar and software working together. The physical rover wasn’t fully finished, so making this demo afterwards was a way for me to keep developing the idea instead of just leaving it there.

Also… I made a game. That’s pretty cool considering I hadn’t originally planned for SCOUT to become one 😂

What should people know so they can test it?

Just play it and explore lol. It’s meant to be something you can figure out yourself rather than needing a massive explanation beforehand.

Have fun with it :)

  • 2 devlogs
  • 5h
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