I worked on the ending of SCOUT: Recon Run today.I added a proper mission-complete state so the game knows when the player reaches the objective instead of just letting them keep driving around.I also added a completion screen with a short celebration effect and sound, and started working on making the game return to the menu afterwards so the player can replay the mission.I had a few issues with the UI overlapping the rover and the different game layers, so I had to experiment with where things were drawn in the main game loop.It was a small change, but it made the game feel much more like an actual complete mission rather than just a rover driving around a map.
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