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The most epic minigame game ever made

  • 16 Devlogs
  • 40 Total hours

The most accurate title ever! >:3

Ship #4

WOAH, I’M BACK HERE ALREADY??!? Honestly, the feedback this time around was insane and gave me some great pointers so I just had to add it in for that satisfaction (also 40 hours looks beautiful!~ Hehe~)

So here are the changes!!:

FONTSS:
Added a brand new custom font to match the artstyle

SFX:
MORE SOUND EFFECTS for all the minigames

OPTIMIZE:
Added more optimizations so that there would be no random lag spikes from some of the games

TIMER ANIMATIONS:
The timer now also has sound effects and animations that becomes faster and faster when time is about to finish so that the player have a visual and sound cue of their time running out.

I think…. that’s all…..? (genuinely IDK cuz sometimes the feedback is just too good to not do it :p)

  • 3 devlogs
  • 3h
  • 13.36x multiplier
  • 34 Stardust
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1h 2m 11s logged

Sound effects!!!! I COMPLETELY forgot I wanted to add this so thanks to the feedback I got, it’s been added! Also the timer is more dynamic now (got a lil bit more charm >_<) I think I’ll have a think a thonk about adding stuff I want before I full send it and ship it again (I only worked on it for 2 hours so I’m not sure If i want to but I also don’t have alot of stuff to do :-;)

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1h 12m 26s logged

Woah! I’m back quicker than expected! And I’m here for new fonts! The feedback was honestly great! So I guess I’m back to working on this!~ (I mean might as well, stardance is ending soon gotta end with a bang!) So… see you soon!~

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Ship #3

The Most Epic Minigame Game Ever! Version 3 is out!~ The reason I came back to this is cuz I wanted to fix the stuff from the feedback and also add something I wanted to add for a while~. So here are all the changes!~:

Reworks!:
-The first minigame I made has been reworked to be collecting planets with your airship instead of walking and jumping around!
-The button minigame has the artwork changed to match the other minigames more!
-The timer is now more visual instead of a number!

Additions! <3:
New minigames, gamemode and difficulties!; Added 3 new minigames and along with it their gamemode, hide out!
Also beating a gamemode now unlocks a harder difficulty for that gamemode and beating that introduces the HARDEST gamemode!~~

SHOPPPPP:
now every minigame played will award you with a coin that you can spend in the shop~ to make your life easier~

Welp, I think that’s all. See you guys!~ (Will I update this game more? Maybe, maybe not~ Hehe~)

  • 6 devlogs
  • 14h
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  • 175 Stardust
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4h 50m 46s logged

The final update before ship #3!

The main reason I came back to update this game has finally been added!~ Powerups!!!! Three right now~ A skip, a time freeze and a heart return! This turned out looking better than I thought it would so I’m satisfied!~ >_<. Anyways, for me, I don’t think there’s anymore additions I would add for this game~ but there might be after the ship, hehe~ (oh and all other minigames got a difficulty adjustor now so have fun!~)

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3h 16m 7s logged

Another new gamemode!!! So this probably is gonna be the last gamemode for now cuz I wanna get into the other stuff like add difficulty!!~~ Only the prologue has the difficulty added but I’ll prepare the rest soon!~ Til then bai bai

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2h 21m 40s logged

2 new minigame! ANDDD a hugeee UI update for the playtesting area!~ Man I should have playtesting long ago cuz I can playtest my minigames so much easier now, so I gotta thank whoever rated my project to give me that idea!~ (I will never know who you are ;-;) Anyways, back to working~

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1h 54m 23s logged

Overhaul! Three things got changed this update~ The first is the traveler’s walking animation, the button minigame and the collecting planets minigame! Also added more ways to move around other than arrow keys! Now you can use

WASD
arrow keys
ctrl and space bar for up and down

also up arrow keys and W key allows you to jump now!~

Okieee that’s all~

PS there’s still errors in that overhaul of the first minigame I ever made, I’ll fix it uhhhh soon >:3

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45m 39s logged

Woah! I’m back! It’s been a while!~ I had so many new ideas for this game but I think the first think I wanna change is the timer, it’s weird that it’s a text instead of a visual cue so I changed it!

I probably have to change it again someday but for now, it’s looking pretty cool!~

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Ship #2

The Most Epic Minigame Game Ever!!! Is a project I been wanting to make for ages, a frenzy minigame where time and control is against you and the only person you can blame is truly yourself. I want this game to not just be a really good game to play and beat your own high score but to also incorporate a story that can be understood even with the almost to none language said. Overall, I really enjoyed making this game! And I can now finally said I use BOTH Unity and Godot game engine!~

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1h 23m 30s logged

Refined mode getting the love! Two minigames added just for refined mode! And this will be the last devlog I’ll be doing in a while since I’ll be going out and therefore I think It’s finally time for ship #2!!!!

Refined mode has 3 minigames, 2 brand new ones and 1 returning~. I’ll keep this short, I’ll continue to update the game for as long as I have the ideas and as long as I wish to continue, the minigames will not stop flowing!~~

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3h 20m 9s logged

Hello! More, MORE, MORE!!!! Another minigame has been added!~ and not just that, infinity gamemode has been made as well!!! It’s unlocked by having more than 25 minigames played (which can be checked in the achievements tab, told you I was gonna use it :3) with a resounding total of 10 minigames currently, infinity mode is actually pretty fun!~ Now onto the next step on polishing this game!!(or adding more minigames, depending on which one sounds more fun at that time >:3)

(oh and I added sounds and music to it too cuz it started to be a bit weird with none, credits all in the readme :p)

(another note~ Infinity does go on infinitely, I just wanted it to stop at 10 instead of slowly waiting for all 5 lives to be lost, sowwyyy)

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4h 1m 13s logged

Minigame! Minigame! Minigame! 3 (YES THREE) new minigames have been added to the stranded gamemode and!! The win and lose screen for stranded has been implemented as well!~ I’m starting to get the hang of how godot is handled and honestly, It’s doing pretty good~ what else am I missing….. OH YEAH! Achievements! A save system was added so that I can record your progress in terms of minigames played!! I wanted to do this so there’s an easier way for me to implement special gamemodes in the future!~~

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2h 8m 42s logged

Another devlog, another minigame!
Today is a little bit special because I have added gamemodes!!!! (wooo <3). My plan is that when you achieved something special, a new gamemode will appear and you can play more minigames and have that feeling of adrenaline when you go finding secrets. There isn’t a lot planned yet but hopefully I’ll make at least 4 gamemodes, currently only 2 are available, prologue and stranded! Prologue is the gamemode everyone starts with and stranded is obtained by losing the game for the first time but for now it’s unlocked for everybody!! <3 be warned tho, there’s only one minigame there, levers! (Scaryyyy~)

ps. the ending is supposed to be different by I haven’t thought of anything yet so it’s a WIP :p

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3h 58m 13s logged

Another minigame appears! With some cool transitions with it!
The infamous memory game has now been added into the game! Now bringing the total to 4 minigames, I had to redesign almost every single minigame to make the transitions work but man, I think it was worth it! I’m slowing getting the hang of Godot (especially Tweening, man I want that in Unity ;-;)

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1h 35m 57s logged

New title! New minigame! New fixes!
With my knowledge of unity, I wanted to see how far I can go without any tutorials whatsoever (I did read the documentations provided tho) and man a lot of my ability was able to be transferred to Godot too, the biggest impact was definitely instantiate which I already used on the second minigame but it’s used even more in minigame 3, dodging meteors!

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Ship #1

WarioWare! is one of those games that you definitely have seen before or a parody of it. It’s a series of minigames that a person has to do in quick succession, every success increases the hype and decreases the time on the clock

My version is thanks to the stardance warioware challenge and it’s entirely based on a random story I got in my sleep

so far there’s only 2 minigames, catch the planets and find the aliens(very good names I know </3)

This was the first time I’ve ever tried using Godot (previously I used unity) but other than the tricky animation handling (actually took me hours to figure it out), it was all smooth sailing and I’m happy to say I have a new game engine under my belt!

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6h 53m 44s logged

A new chapter begins! I’ve been using unity all my life and I now, I’ll conquer a new sea; Godot!~ Time to rally myself and set sail on making the best minigame game ever!!!!!! (Yea I have no idea what I’m doing but hey here’s the main character. Their name is Kount)

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