The most epic minigame game ever made
- 8 Devlogs
- 24 Total hours
A game full of short minigames! (Make a WarioWare-Style Game Mission)
A game full of short minigames! (Make a WarioWare-Style Game Mission)
Woah! I’m back! It’s been a while!~ I had so many new ideas for this game but I think the first think I wanna change is the timer, it’s weird that it’s a text instead of a visual cue so I changed it!
I probably have to change it again someday but for now, it’s looking pretty cool!~
Refined mode getting the love! Two minigames added just for refined mode! And this will be the last devlog I’ll be doing in a while since I’ll be going out and therefore I think It’s finally time for ship #2!!!!
Refined mode has 3 minigames, 2 brand new ones and 1 returning~. I’ll keep this short, I’ll continue to update the game for as long as I have the ideas and as long as I wish to continue, the minigames will not stop flowing!~~
Hello! More, MORE, MORE!!!! Another minigame has been added!~ and not just that, infinity gamemode has been made as well!!! It’s unlocked by having more than 25 minigames played (which can be checked in the achievements tab, told you I was gonna use it :3) with a resounding total of 10 minigames currently, infinity mode is actually pretty fun!~ Now onto the next step on polishing this game!!(or adding more minigames, depending on which one sounds more fun at that time >:3)
(oh and I added sounds and music to it too cuz it started to be a bit weird with none, credits all in the readme :p)
(another note~ Infinity does go on infinitely, I just wanted it to stop at 10 instead of slowly waiting for all 5 lives to be lost, sowwyyy)
Minigame! Minigame! Minigame! 3 (YES THREE) new minigames have been added to the stranded gamemode and!! The win and lose screen for stranded has been implemented as well!~ I’m starting to get the hang of how godot is handled and honestly, It’s doing pretty good~ what else am I missing….. OH YEAH! Achievements! A save system was added so that I can record your progress in terms of minigames played!! I wanted to do this so there’s an easier way for me to implement special gamemodes in the future!~~
Another devlog, another minigame!
Today is a little bit special because I have added gamemodes!!!! (wooo <3). My plan is that when you achieved something special, a new gamemode will appear and you can play more minigames and have that feeling of adrenaline when you go finding secrets. There isn’t a lot planned yet but hopefully I’ll make at least 4 gamemodes, currently only 2 are available, prologue and stranded! Prologue is the gamemode everyone starts with and stranded is obtained by losing the game for the first time but for now it’s unlocked for everybody!! <3 be warned tho, there’s only one minigame there, levers! (Scaryyyy~)
ps. the ending is supposed to be different by I haven’t thought of anything yet so it’s a WIP :p
Another minigame appears! With some cool transitions with it!
The infamous memory game has now been added into the game! Now bringing the total to 4 minigames, I had to redesign almost every single minigame to make the transitions work but man, I think it was worth it! I’m slowing getting the hang of Godot (especially Tweening, man I want that in Unity ;-;)
New title! New minigame! New fixes!
With my knowledge of unity, I wanted to see how far I can go without any tutorials whatsoever (I did read the documentations provided tho) and man a lot of my ability was able to be transferred to Godot too, the biggest impact was definitely instantiate which I already used on the second minigame but it’s used even more in minigame 3, dodging meteors!
A new chapter begins! I’ve been using unity all my life and I now, I’ll conquer a new sea; Godot!~ Time to rally myself and set sail on making the best minigame game ever!!!!!! (Yea I have no idea what I’m doing but hey here’s the main character. Their name is Kount)