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10h 3m 14s logged

I intergrated the note recognition with the game logic and my first test run was succesful: the player jumps when the right note is played at the right time and crashes into the obstacle if not. I also experimented with a few simple designs and had the idea of making the game responsive - I messed that up a bit, but I#m fixing it. Unfortunately, the game logic isn’t working quite right again yet, so here is just a screenshot

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