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Nele

@Nele

Joined August 4th, 2026

  • 27Devlogs
  • 3Projects
  • 1Ships
  • 18Votes
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35m 21s logged

Hellooo, I shiped my project on Monday and then went on a youth trip. I got a review and they reminded me to make a own readme, because mine was still AI written. But the problem was my laptop is still at home and I will return home after deathline. A very very good friend of mine saved me: I wrote the readme in my notice app and sened it to him and he copied it on my laptop and in my projects readme. I called him so he can add all the tags I wanted, where I wanted them. I really love him! He sended my this screenshot as a part of the new readme I wrote myself:

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Ship Pending review

Hellooo, I finally finished!!!! This is my ship!

It’s a 2D jump and run game you play using Guitar. Because I know not everyone has a guitar or can play it (I’m also not that skilled) I also implemented arrow control, so you can play on your pc or laptop or wherever you have a keyboard.

It also works on phone but there is no keyboard so you can only use guitar. Before you start to play you have to choose how you want to play (guitar or keyboard(arrows)), I’ve added a note so you get remembered when you first play the game.

The main problem I had to fight was of course the note detection. It was very difficult to filter out the right notes, but it works!! Nah not perfectly, but if you play loud enough in a quiet room it will work! I worked a lot at note detection and changed very much so it looks like a mess. I’m already very sorry…

A next problem was or still is the animation. My howl game is running on frontend, which means directly on your device, which could slow the process. For example I tested the game on my phone and the loading screen lasted way longer. So if the game loads long, please don’t give up. I used a loading screen because I noticed that, the images were loading while playing and that was really annoing.
Okay, so the problem with the animation is, that it sticks with longer levels. It still sticks now a bit but before it was even worse, so I changed how the animation is calculated and rendered only the visible obstacles. That made it way bette, but it’s still not perfekt of course.

So if you play the game, you will notice some levels are locked and you can unlock them by finishing the previous ones. Somethimes there is also a little note in the corner of the startscreen. There you can see chords you need to play in the level.

Yeahh, before I let you go, I want to say that some levels are very difficult, and even I have not finished them, because as I already mentiond I’m not a great guitar player, but I hope there is someone out there, who would enyoy playing and could help me improving my game.

And for everyone else (including me) I’ve implemented the keyboard control

Thank you, if you read all this (:

Best regards
Nele

  • 24 devlogs
  • 121h
Try project → See source code →
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1h 28m 46s logged

Heyyy, I added coins to all levels and created a difficulty ranking to each level. I also changed to note catalog style on phone. I think I’m finished now and I will do my ship yayyyyy (:

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3h 10m 1s logged

Heyy I finished snow levels 1,2,4 and still have to do 3 and 4 tomorrow anddd I have to add coins the my levels. But in general I would say I’m nearly finished. Good Night, I have to sleep now (:

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4h 13m 14s logged

Helloooo, I finished the first snow level with all necesarry notes you need and created a falling snow animation. I also locked some levels you have to unlock by finishing the previous ones

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1h 50m 37s logged

I finished the country road levels yayyyyy!! Next I want to do the Snow riff, but I’m already sure my game can not handle the speed. But I can not handle the speed too so i don’t think it would be a problem if it’s a bit slower. Here is the last country road level on the preview screen:

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1h 58m 9s logged

Heyyy I created a chord catalog where you can see the chords you need in each level. I drew the chords myselfs but it looks poorly so I’m doing it more professional

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2h 21m 11s logged

I finished level 1 to 3 with the 7 Nation Army riff and of course redisined level 1 to 3 so that the obstacles match the rithm of seven Nation Army. I also started with a level with chrods, but first I want to make a chord catalog where you can look how to play each chord you need for the level or, respectively the song. Here is one of the levels preview (it’s level 3) :

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2h 22m 14s logged

Heyooo, as I promised or said I created three levels for a riff to a real song. It’s the well known seven nation army riff (: The first level has just the notes you need for the riff, already in the correct order, but you have muchhh time to play them, so you get familar to where they are on your guitar. I have already plans to desing level two and three, but I have to sleep. So I will do it tomorrow or another day. I am very exited to do this and later show it to you!
Here is the array with the obstacles for level one, you can see which frets and strings I used for the riff:

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53m 50s logged

Hello I changed the size so it is more playable on phone and made a preview to every level which is personal designed for each level… or it will be. I also testet a lot and made preview screenshots. Then I had the idea to use popular guitar riffs for my levels, so that you can actually play a song in the end, which I think would be muchhhh cooler than just some notes. I hope this will work!!!!! I don’t know what to show so here is one of the preview screenshots

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2h 33m 24s logged

I worked on the desert theme an nearly finished it, but I wantet to change how the game displays the notes and did it. But at first I ran into many issues. I desided to show one here. I first completely destroyed my layout and had to figure out what hapend and how to fix it. In the end I did it and also designed level 4! So here my broken layout…

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1h 38m 16s logged

I got the design showing up and it looks okay for now. Tomorrow I will try to get cleaner animations. I also aranged level 2 and 3. And did a looottt of testing

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1h 13m 53s logged

I’m designing my levels at the moment and rearanged level 1. Then I wanted to add different themes… I started with a desert theme. I implemented it just like my arcade theme but it did not really work and I can’t tell why… But I guess I will figure it out

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3h 7m 24s logged

I finished the chord detection!!! But I’m not satisfied because it does not work as good as I want it. You have to play the chords very clear and loud so you need to use an amplifier if you play on electric guitar. I wanted the detection also to detect quiet chords, but I just don’t get it so I added this information at the beginning. At least it does work :)

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1h 17m 10s logged

Began to implement a chord detection, to extend my existing note detection, but ran in tooo many problems so I will continue tomorrow. And I designed one level (level 11) that means I rearanged the obstacles.

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4h 13m 32s logged

Stardance has extended, so I took the time to build some small features, like a loading screen, which is displayed when starting the game so thath the images can load before and not while playing. I also added a function which brings the game on full screen when starting and flips the screen if youre playing on phone (works with google on my phone). Annddd I added a note which only pops up, if you open the game for the first time (you can see it in the screenshot). I also cleaned the code, it’s the worst work and nobody really notices…

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9h 25m 22s logged

I made my game ready to ship. It is now fully playable!! I’ve added some basic funktions… You can take a look at the full game in this video!!! I will add some levels to round it up and then finally ship it

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9h 58m 31s logged

I tinkered a bit with th enote detection, but is hasn’t really improved much. The most visible result is probalby that I’ve improved - or at least changed - the design. I’m currently working on a pause menu and have laid the groundwork to create a tutorial soon. I definitely need to lock in over the next few days because I still have so many ideas - even though I have a math exam in four days and haven’t done a thing for it yet. But come on, it’s only math.

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