MeowGame!
- 12 Devlogs
- 34 Total hours
A game full of short minigames! (Make a WarioWare-Style Game Mission)
A game full of short minigames! (Make a WarioWare-Style Game Mission)
I added some bushes in the background of two minigames. I also adjusted the lighting a bit.
I changed the particles a bit. Some of them should be more noticable now.
You can now find settings inside the pause menu.
I found out the volume that was being changed with the slider in the game settings wasn’t working probably, so I fixed that.
I changed the timers on some minigames so the game is a bit more balanced.
There is now a sound when you click menu buttons because why not 
The timer wasn’t visible in one or two minigames, so that’s fixed too.
I also updated the README a bit in preperation for shipping.
I added a pause menu. You can choose to return to the main menu now. Thanks to whoever gave me this idea.
I added a few particles to some levels.
I changed it a bit and also added some lanterns
Controls for the next minigame are now visible during the intermission. Also added arrow keys and stuff back into the controls.
I added ambient sound to all levels (I think)
(Wow a 10th devlog already)
I found a shader for god rays online and decided to put them in my scenes. Very pretty things they are
I found out that normal maps exist. I proceeded to add a normal map to almost every texture in the game. It isn’t a huge difference but it’s there and that’s cool.

I did some performance improvements and added some particle effects.
I added a falling leaves effect to the 4th minigame (I think) and added some wind particles to a few other minigames.
I had to change the particles from GPUParticles2d to CPUParticles2d, otherwise the browser lags for some reason.
I forgot what else I may have done that wasn’t there before. 
Changed the Pong minigame into a game where you have to collect fruit that falls from a tree.
Also replaced the racing game with a minigame kinda like Geometry Dash.
Changed the art on the flappy bird game to fit the forest theme more.
I added two more minigames (I think)
A doodle jump game where you have to reach the top.
A game where you have to maneuver a raft through obstacles
Also did some minor quality of life improvements.
That’s all :D
I recently found out that lights and stuff exist in 2d, so I experimented a bit. I added some lights and glow to my first platformer minigame.
That’s all :D 
I added two minigames, a win screen and a lose screen.
It got a lot easier after understanding the basics of how Godot works and I got through it fairly easily.
I really enjoyed creating my own custom textures (first time doing this). Some of it is nightmare fuel though (I can’t draw cats)
