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MeowGame!

  • 12 Devlogs
  • 34 Total hours

A game full of short minigames! (Make a WarioWare-Style Game Mission)

Ship #2

MeowGame

MeowGame is a forest-themed WarioWare style game featuring 7 minigames!

All art is drawn by me, it’s my first time doing this, so don’t expect it to look fabulous.

The minigames:

  • Platformer
  • Clicking Game
  • Fly through obstacles (Like Flappy Bird)
  • Collect falling fruit
  • Jump over spiky bushes
  • Climb to the top (Kind of like Doodle Jump)
  • Maneuver a raft

There’s also a pause menu, just press the Esc key.
If you’re stuck, the controls are shown during the intermission just before the game.

It took me quite a while to get accustomed to everything, from the basic Godot UI to drawing the pixel art. I learned quite a lot throughout this whole process and am pretty happy about the result.

Looking back, there are definitely things I would’ve done differently, but as my first step into game development this is pretty good I think.

I redid a bunch of stuff on the way and kept changing stuff. it took me a while to get a unified theme going (forest and stuff)

Also if you haven’t noticed, the character I drew is inspired from Sekiro. Drawing that character was the hardest, especially the walking animation.

Try project → See source code →
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2h 59m 8s logged

MeowGame Devlog #12 :yay:

Even more fixes and small changes

Some more decoration and visual stuff

I added some bushes in the background of two minigames. I also adjusted the lighting a bit.

Particle changes

I changed the particles a bit. Some of them should be more noticable now.

Pause menu update

You can now find settings inside the pause menu.

Audio fix

I found out the volume that was being changed with the slider in the game settings wasn’t working probably, so I fixed that.

Timer changes

I changed the timers on some minigames so the game is a bit more balanced.

Clicking sound

There is now a sound when you click menu buttons because why not :3-blahaj-spinning:

Timer visibility

The timer wasn’t visible in one or two minigames, so that’s fixed too.

README

I also updated the README a bit in preperation for shipping.

That should be all :yay:

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2h 42m 8s logged

MeowGame Devlog #11

More stuff

Pause menu

I added a pause menu. You can choose to return to the main menu now. Thanks to whoever gave me this idea.

Some particles

I added a few particles to some levels.

The first minigame

I changed it a bit and also added some lanterns

Controls

Controls for the next minigame are now visible during the intermission. Also added arrow keys and stuff back into the controls.

Ambient sound

I added ambient sound to all levels (I think)

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3h 5m 21s logged

MeowGame Devlog #10

(Wow a 10th devlog already)

Normal maps and god rays

God rays

I found a shader for god rays online and decided to put them in my scenes. Very pretty things they are

Normal Maps

I found out that normal maps exist. I proceeded to add a normal map to almost every texture in the game. It isn’t a huge difference but it’s there and that’s cool.

:blabla:

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2h 3m 15s logged

MeowGame Devlog #9

Some small stuff

I did some performance improvements and added some particle effects.
I added a falling leaves effect to the 4th minigame (I think) and added some wind particles to a few other minigames.

I had to change the particles from GPUParticles2d to CPUParticles2d, otherwise the browser lags for some reason.

I forgot what else I may have done that wasn’t there before. :bla:

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7h 35m 11s logged

MeowGame! Devlog #8

It’s a long one, I got a bit carried away :3-blahaj-spinning:

I changed some minigames so that it all fits one theme (forests and stuff)

  • Changed the Pong minigame into a game where you have to collect fruit that falls from a tree.

  • Also replaced the racing game with a minigame kinda like Geometry Dash.

  • Changed the art on the flappy bird game to fit the forest theme more.

More minigames!

I added two more minigames (I think)

  • A doodle jump game where you have to reach the top.

  • A game where you have to maneuver a raft through obstacles

Also did some minor quality of life improvements.

That’s all :D

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2h 17m 4s logged

Let there be light

MeowGame! Devlog #7

I started experimenting with lights.

I recently found out that lights and stuff exist in 2d, so I experimented a bit. I added some lights and glow to my first platformer minigame.

I also spent some time redrawing the player sprite. I wanted to have one that’s a bit more detailed to avoid a big difference in pixel size.

That’s all :D :blahaj:

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3h 15m 29s logged

MeowGame! Devlog #6

Top down racing game

I added a top down racing game, you have to complete one lap before the timer ends.

I also experimented a bit with lighting and stuff. I don’t quite understand it yet but it looks fun.

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2h 29m 16s logged

MeowGame! Devlog #5

I added a Pong game

I added a simple pong minigame. There’s not much to say about that, it’s pretty self-explanatory.

Also, particles :explode:

I figured out how the particle system works and have implemented some in a few places.

Sounds!

I added a coin pickup sound.

That’s all, cheers!

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2h 51m 28s logged

MeowGame! Devlog #4

Added a Flappy Bird game

I added a space themed flappy bird game. This was my first time doing a bit of proper coding in GDscript, everything is still a bit weird for me.

Redid some art.

I updated the art for the platformer minigame, I hope it looks a bit better now.
:blahaj:

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Ship #1

(Please read the README first)

MeowGame! is a WarioWare inspired game with two minigames:
A platformer and a clicker game.

The difficulty is very easy please keep that in mind.
The art is all drawn by hand so it may look a bit silly.

Quite a fun experience creating my first game. I got a grasp of the basics of Godot now and am excited to further develog this game.

Try project → See source code →
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1h 11m 44s logged

MeowGame! Devlog #3

Spent a bit of time on art and polishing the game.

I added:

  • Flasks as a life counter
  • New Background ✨
  • Animated character for the platformer minigame :spinningfish-min:
  • Polished some small stuff

Overall very enjoyable project, I hope my drawing skills aren’t too bad :skulbutcursed:

Will ship now.

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3h 1m 6s logged

MeowGame! Devlog #2

Pretty much finished the guide now

I added two minigames, a win screen and a lose screen.
It got a lot easier after understanding the basics of how Godot works and I got through it fairly easily.

I really enjoyed creating my own custom textures (first time doing this). Some of it is nightmare fuel though (I can’t draw cats)

I’m still in the process of refining some stuff and hope I can get to the 5 hour requirement while doing so.

:3-blahaj-spinning: :3-blahaj-spinning: :3-blahaj-spinning: :3-blahaj-spinning: :3-blahaj-spinning: :3-blahaj-spinning: :3-blahaj-spinning:

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56m 1s logged

MeowGame! Devlog #1

First Devlog of this project!

Godot is completely new to me, so I used the first hour to follow the guide and get a grasp on the basics.

I added a start menu and the level_scene as told by the guide.

Looking forward to continue working on this project.

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